It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Got a question regarding a few rather ambiguous character stats on character screen, in Ability Bonuses section. Please see attached screenshot to make things a bit clearer. Stats in question marked with red line.

Strangely enough, but official Baldur's Gate guide provided with the game doesn't have any information regarding these stats.

So, what do below listed define:
- Open Doors;
- Missile Adjustment;
- Reaction Adjustment;
- Reaction
Attachments:
Post edited December 28, 2020 by SweetAmber
This question / problem has been solved by twillightimage
avatar
SweetAmber: Got a question regarding a few rather ambiguous character stats on character screen, in Ability Bonuses section. Please see attached screenshot to make things a bit clearer. Stats in question marked with red line.

Strangely enough, but official Baldur's Gate quide provided with the game doesn't have any information regarding these stats.

So, what do below listed define:
- Open Doors;
- Missile Adjustment;
- Reaction Adjustment;
- Reaction
Tha Manual covers most of these, or maybe all.

Open Doors: percentage to unlock doors. I think this one is the STR-derived bashing locked doors open, not the thief ability.
Locked doors have a difficulyt-level which you have to be at, or at worst be in 5% range to be able (save is always your friend). 6 here is equal with 6% on the thief ability, so it's mostly negligable.
Up till 18/XX STR-based Open Door can open SOME extra random chest (and doors) to you, but 19 is the real magic number, especialy in the first game (and 25 in BG2/ToB).

Reaction and Reaction adjustment is covered in the Wiki.
It's a semi-complicated thing derived from alignment, reputation and charisma.
Some quests to pick up or to finish for a certain reward needs you to have a certain reaction-level. This mostly will trouble you at the very start of the adventure, or if your CHA is VERY low (in BG2 right at the start you get a 18 CHA item, so the fuss stops there).
The more important part is, if you don't start Good Alignment, you can't have the +1 Dagger in Candlekeep, and at the waterfall with the resurrectable cat you can't have the anti-undead scroll if you are like below 5-6 CHA. So I wouldn't worry too much.

Missile Adjustment is the bonus for you to hit things with ranged weapon. It is a technical data, what you should look at, is the THAC0, actualy, that's the final number in that calculation. This is the number you can check if the ranged weapon is not selected when you look at the sheet. Ranged stats are pretty forgetable, as the main tactic is to stay out of range wearing Boots of Haste, and eventualy the target will fall. if the bullet can actualy harm it.
- Open Doors - this is based on your Strength. It is also called Bend Bars/Lift Gates and it is related to using your force/weapon to open locked doors/chests/containers.
- Missile Adjustment - this is based on your Dexterity. This is basically your bonus to hit with missle weapons.
- Reaction Adjustment - this is based on your Dexterity. This one is always the same as your Missle Adjustment and I think it means how fast your character reacts to enemies spotted, maybe also to hidden doors. I'm not 100% sure about its use.
- Reaction - this is based on your Charisma. NPCs will react differently/have different dialogue based on your reaction score (10 + Reputation bonus + Charisma reaction bonus = your reaction score).
Thank you all for the replies. It seems Reaction Adjustment is definitely quite vague :) But now I know what other stats are for at least.

Yet, another question arose. Some characters (like Minsc, for instance) have peculiar attribute values, like "Strength: 18/93". What does it mean? 18 out of 93?
avatar
SweetAmber: Yet, another question arose. Some characters (like Minsc, for instance) have peculiar attribute values, like "Strength: 18/93". What does it mean? 18 out of 93?
Not exactly. This is "exceptional strength." Exceptional strength allows you to have a value that is better than 18, but not as good as 19. The notation is trying to tell you that the exceptional part is 93, out of a maximum of 100 (which would be represented as 18/00). The progression is 17, 18/01, 18/99, 18/00, 19.
avatar
SweetAmber: Thank you all for the replies. It seems Reaction Adjustment is definitely quite vague :) But now I know what other stats are for at least.

Yet, another question arose. Some characters (like Minsc, for instance) have peculiar attribute values, like "Strength: 18/93". What does it mean? 18 out of 93?
Ответы на все твои вопросы тут https://baldursgate.fandom.com
И ничего vague в reaction нету. Есть базовое значение, 10 вроде. И к нему прибавляются или вычитаются значения на основе как харизмы лидера группы так и репутации. Итоговое значение сравнивается с порогом. Пороги довольно грубые типа 10, 15, 20. 20 молодец, популярен,10 нейтрально и тд
В целом штука довольно бесполезная в бг1 уж точно.
Об искл. силе надо знать лишь то что она дает бонус к деланью бобо. Ну и весу. А так же что когда сила станет 19 о ней можно забыть)
Все это есть по ссылке.
avatar
SweetAmber: Thank you all for the replies. It seems Reaction Adjustment is definitely quite vague :) But now I know what other stats are for at least.

Yet, another question arose. Some characters (like Minsc, for instance) have peculiar attribute values, like "Strength: 18/93". What does it mean? 18 out of 93?
18/93 basicaly means 18.93 STR. Though 18/00 translates bad here, but that's the highest numeric of it, and still not as good as 19.

Here is the link for the exact chart.

Also, pure 18 STR, or 18/XX STR character gets +1 STR, will put them to 19 STR, rendering this mechanic pretty annoyinig.
Post edited January 02, 2021 by twillight
Alright, that clarifies things. Thanks again everyone.

I'll randomly pick a response of yours and mark it as "Solved".


To ovm:

Так насчет обычной Reaction вопросов нет, тут я разобрался. Если посмотреть на приложенный скриншот, то она в самом низу (Reaction +4). Но там еще есть Reaction Adjustment. Это два разных параметра. Один из ответивших предположил, что это вообще скорость реакции на врагов, потому что параметры Missile Adjustment и Reaction Adjustment всегда одинаковы. И расположены рядом. Кстати, логика в его словах есть
Post edited January 02, 2021 by SweetAmber
avatar
SweetAmber: Alright, that clarifies things. Thanks again everyone.

I'll randomly pick a response of yours and mark it as "Solved".

To ovm:

Так насчет обычной Reaction вопросов нет, тут я разобрался. Если посмотреть на приложенный скриншот, то она в самом низу (Reaction +4). Но там еще есть Reaction Adjustment. Это два разных параметра. Один из ответивших предположил, что это вообще скорость реакции на врагов, потому что параметры Missile Adjustment и Reaction Adjustment всегда одинаковы. И расположены рядом. Кстати, логика в его словах есть
Reaction Adjustment похоже based on DEX но толком не понятно. Значит не нужно.
Там куча бесполезных вещей, да еще и глючных по большей части.
a lawful good character has a better chance of talking guards into helping her pass without fighting than a lawful evil character would HOWEVER the evil character will get offered a deal from a devil which would attack the good character without pause

so part of your rep depends on who you are dealing with and if they are good, evil or just don't give a shit

some doors need a thief no mater your str and some range weapons use str instead of dex... these are normally marked + missile adjustment can also be added to by magic items

p.s, reaction is normally who is in charge of your party so having Imoen in the top slot with her high charisma score is normally best for shopping but when talking to that devil or indeed Viconia its the actual character that counts and not who happens to be the party leader

p.p.s, Minsc is a [very] special case and we assume it is Boo that does most of the real thinking