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This is one of the main things I want added to the world of CP2077:

https://youtu.be/U67_UYUh4Iw

This level of immersion and interaction is what I expect when we talk about living breathing open worlds. I want to live the city, to be able to lounge and chill, take it slow and get combat hours lasting bonuses for the action parts for doing so. Like, stay in a bar drinking whisky and talking to the bar man should give you hours for xyz bonuses in combat and a few drawbacks as well as giving useful information for sidequests and the world. People want to eat, drink, talk, explore, do slow investigative detective work, gather clues, listen to a bebop jazz band playing live, watching the streets from inside a tall building large window while it rays and they sip coffee and read/listen to the Night City news at a cafe... and get practical rewards for it.

Basically things you see in Yakuza and Shenmue, and many other similar games to various degrees but which is totally lacking in any form in the Cyberpunk 2077 world. Resulting in a city that just feels empty and not interactive at all.

More world, less open: this is what this game needs now.

And CDPR needs forget all about multiplayer for at least two years or altogether. Multiplayer should never be the main focus of this game.
Most of the game quests should not be given via cellphone, but at quest hubs, bars and restaurants or visiting your fixers from time to time...

Case in point, let's take the afterlife, you could go there from time to time to take some drink or food that gives bonuses to specific things, Jackie's drink could give bonuses while using revolvers and riding his motorcycle, could also make you remember things he said while riding his bike... anyways, talking to Claire while drinking unlocks quests and people of interest in the bar to talk to, you learn about the races and end up unlocking romantic options with her and other bar patrons, even if quick ones, also some quests might require you to be drunk or under the effect of some drug to appear to you. No quests in this hub have markers on the minimap it's all hidden within conversations / eating / drinking / lounging / chilling at said hub. At one point when you finished all races you might unlock the hability to tune your car with Claire, and so on... Even when there are no quests in the hubs you can still get specific bonuses and learn via conversations and news all about the game lore and world, insights.

Hubs should also have mini games.

Now, expand that to minor levels for each fixer and bar / restaurant in the game and remove most of the calls: there you go. Many RPGs do that: have many hidden side quest chains with lot's of dialog and quest hubs that you need to visit often. This is what I expect, much better than calls.