Posted December 14, 2020
It becomes kinda annoying to loot all these unnecessary items - yes, most of them are not necessary, because they're only the same items over and over, but with slightly different stats. And since there are so many of them, it becomes a quite annoying task to open the inventory, find and sort or scrap these things. I'm talking mostly about weapons here.
If we had a key, which allows us to scrap items directly while picking them up, that would be VERY helpful!
The balancing needs a lot of rework! Whether if that will happen at CDPR or modders doesn't matter that much. But I'm pretty sure that most people will agree with me about this:
1. Food items are boring! There are a lot of different food items, yes. But the stats are ALWAYS the same! This doesn't reflect the need of such things They should have way more diverse stats and (dis)advantages! In the current way they're not really helpful!
2. The crafting system needs much more rework! When I collect good weapons for example, and then I upgrade them via crafting - or even create new ones - they will be very quick superseeded by some random weapon, that I'm going to pickup from a random enemy. What is the point of crafting, when the crafted or upgraded item becomes unuseful that fast? It is much cheaper to pick up better guns from enemies, than putting al the work, resources and time into crafting. And the availability of legendary or unique items is too low! This way currently crafting doesn't motivate to use it at all! And it even features its own skill tree! This needs a lot of change, because in the current implementation it doesn't make sense. Most important: We need something special, something that you can only get via crafting! There must be something that encourages us to use this feature! (Maybe there is, and I didn't find it yet. But even then it could be improved.)
3. Clothing! The decision to add armor stats, etc. to the clothes wasn't a good one - in my opinion! If I want my V to look cool, but then I find this pink jacket that absolutley does not fit to his overall style, but has tripple the armor protection - what would I do? I mean you can of course go to some shop and buy better and nicer looking clothes, but at some point you loose interest in doing so, because you will always find some random clothing item that gives better protection while looking absolutely terrible. And here we also have the same problem like with weapons and crafting. Additionally to this some things donÄt make sense at all! I.e. I got a bullet proff vest, and then I find a pink string tanga that has double the protection and also protects against explosions! Wtf!?? :D
I have a lot of unf with the game! I only suggest to put some extra work into these things and make them a little more enjoyable for us. That would be great!
If we had a key, which allows us to scrap items directly while picking them up, that would be VERY helpful!
The balancing needs a lot of rework! Whether if that will happen at CDPR or modders doesn't matter that much. But I'm pretty sure that most people will agree with me about this:
1. Food items are boring! There are a lot of different food items, yes. But the stats are ALWAYS the same! This doesn't reflect the need of such things They should have way more diverse stats and (dis)advantages! In the current way they're not really helpful!
2. The crafting system needs much more rework! When I collect good weapons for example, and then I upgrade them via crafting - or even create new ones - they will be very quick superseeded by some random weapon, that I'm going to pickup from a random enemy. What is the point of crafting, when the crafted or upgraded item becomes unuseful that fast? It is much cheaper to pick up better guns from enemies, than putting al the work, resources and time into crafting. And the availability of legendary or unique items is too low! This way currently crafting doesn't motivate to use it at all! And it even features its own skill tree! This needs a lot of change, because in the current implementation it doesn't make sense. Most important: We need something special, something that you can only get via crafting! There must be something that encourages us to use this feature! (Maybe there is, and I didn't find it yet. But even then it could be improved.)
3. Clothing! The decision to add armor stats, etc. to the clothes wasn't a good one - in my opinion! If I want my V to look cool, but then I find this pink jacket that absolutley does not fit to his overall style, but has tripple the armor protection - what would I do? I mean you can of course go to some shop and buy better and nicer looking clothes, but at some point you loose interest in doing so, because you will always find some random clothing item that gives better protection while looking absolutely terrible. And here we also have the same problem like with weapons and crafting. Additionally to this some things donÄt make sense at all! I.e. I got a bullet proff vest, and then I find a pink string tanga that has double the protection and also protects against explosions! Wtf!?? :D
I have a lot of unf with the game! I only suggest to put some extra work into these things and make them a little more enjoyable for us. That would be great!
Post edited December 14, 2020 by dtrail