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Suggestions for gameplay of gangs and factions:

feel that Cyberpunk 2077 wants to be a very big gang gameplay, but it may be too difficult, so it will be reduced a lot.

If the gang and faction system do this is very simple and fast:

1: Gang or faction headquarters:
Set up a small gang camp and headquarters, and simply play a story after the player joins.(There is only one story in the entire camp or put the side story that has been done. For example, after NCPD players join, they can only receive the NCPD branch story that has been completed in the game.)

2: Randomly refreshed battles and small strongholds and small BOSS:
After joining the gang, some "small battles or strongholds where two gangs are fighting" will be refreshed on the map, and then the player will help. After completing some small battles, the game will randomly refresh some big battles and small BOSS (the number of people is more difficult) higher)

3: Rewards (clothes, weapons, skills, vehicles):
When players have completed many gang battles, they can purchase gang-specific clothes, weapons, skills, vehicles, etc. at the gang headquarters (cannot be purchased without joining the gang or camp)

This production may feel very simple, maybe the developer of Cyberpunk 2077 can complete this gameplay in a few days

Also note that the "base of the hostile camp" cannot be completely destroyed, otherwise there will be no other camps in the later stage.

feel that Cyberpunk 2077’s mistakes may have fallen into the plot too much. For example, a gang produces 10 story plots, each with interesting and unique scenes. This is too difficult, so Cyberpunk 2077 canceled many things. , So it is recommended that the gang system can focus on the gameplay and reduce some plots.
Post edited December 20, 2020 by yoyoty