It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Breja: Damn, a Star Wars adventure game? That would have been cool. I've always thought it weird that we never got an official one. I mean- LucasArts, Star Wars, adventure game, seems obvious, right? Seems like thre should have been a whole series.
The lack of SW adventure game has always been quite difficult to understand for me as well.
Sales of that series could have been unbelievable.

What makes it even more difficult to understand is that Mark Hamill did some voiceovers for adventure games anyway, so it probably could have been possible to have him do voiceovers for Luke Skywalker as well.
avatar
PixelBoy: What makes it even more difficult to understand is that Mark Hamill did some voiceovers for adventure games anyway, so it probably could have been possible to have him do voiceovers for Luke Skywalker as well.
Or Anthony Daniels (C-3PO). I mean, he voiced the character in four animated shows and radio adaptations of the original trilogy, so I doubt he'd be to resistant to returning for a video game. Ok, they'd probably never be able to get the full cast, like the Star Trek adventure games did, but that's hardly a reason not to make the games. Didn't stop them with Indiana Jones :P
AM2R is probably the biggest one in recent history.

Blew away everything the original company did, was a complete slap in the face to the recent efforts, (Fusion, Other M, Federation Farce), and was an admirable show of talent and effort.

And it was canned shortly after slipping out the door because rather than recognize talent, uplift fans, and perhaps even invite the creator over for lunch in the nearest Nintendo office, they treated this like the red headed stepchild that the parent franchise now is!

With Sega's Sonic Mania being developed by a fan of similar circumstances but instead of being slapped down was accepted into Sega, the move by Nintendo was seen as extra frustratingly baffling.

Pokemon Uranium I hold no rose for because it did the stupid thing that every pokemon fan thing does: Tries to make a franchise aimed at 5-10 years old into some kind of serious dark story.
Post edited March 07, 2017 by Darvond
avatar
paladin181: Why stupid? Because they don't want people putting out products of dubious quality bearing Nintendo's trademarked intellectual property? The monsters. They're protecting their property. Nothing wrong with that.
avatar
kbnrylaec: Derivative work is not always copyright infringement.
Many fan games have their own unique design and gameplay.

Sure, they should not use the Zelda or Mario name, but I think Nintendo also could do better, not just ask them to stop.

AM2R - RETURN OF SAMUS -
Full Screen Mario
No Mario's Sky
Pokémon Prism
Pokémon Uranium
Pokénet
Super Mario 64 HD Remake
The Legend of Zelda: Ocarina of Time 2D
Zelda 30 Tribute
Zelda Maker
all those project [I]are[/I] infringement though. Nintendo has no obligation to allow others to use their IP. If those. Games are any good, they should stand on their own merits, rather than riding the coattails of Nintendo's popularity.
These are indie games that I'm still keeping my eye on, but haven't made any progress in years. Still hoping....
Darkverse
Depths
Chaos Gate
Skeletroids
Sword of Legends
Fallenwood, Diary of a Madman, Vampyr's Kiss, and 10,000 Bullets
Shattered World: Beneath a Stone Sky
Eisenstern
Tormishire
And I was going to add DBQuest II (original release date, 1996) until I saw this post:
http://catenama.ipower.com/lostdragon/2017/02/27/dbquest-ii/
:-)
avatar
paladin181: all those project [I]are[/I] infringement though. Nintendo has no obligation to allow others to use their IP. If those. Games are any good, they should stand on their own merits, rather than riding the coattails of Nintendo's popularity.
I've no opinion on those games or Nintendo, as I don't think I've ever played a single game of theirs, but that statement of yours really misses the entire point of a fan game. The very point is that fans of some game want to make something connected to that title. It is their love for that game that drives them. It's not made for profit, so it's in no way an attempt to leech on somethings existing popularity. It is in itself the product of that popularity.
avatar
paladin181: Why stupid? Because they don't want people putting out products of dubious quality bearing Nintendo's trademarked intellectual property? The monsters. They're protecting their property. Nothing wrong with that.
Not only is there nothing wrong with it though, but trademark law requires it. If someone utilizes one's trademarks in a manner that is not considered fair use by the law, and also does not have a written licensing agreement that is legally binding to permit the usage, then a trademark owner is required by law to contact the infringing party and require them to either cease and desist using their trademark, or if they wish they can also offer the option to allow the third party to license their trademark. The latter is not required, and companies may not wish to allow third parties to use their trademark or branding at all however.

This only affects trademarks, not copyrights or patents however. The general motto with trademark law is "defend it strong, or lose it" and there are cases of both out there. The down side of it is that when a trademark owner defends their trademark as they are required by law to do in order to keep it, they will almost always be seen as a big evil company in the eyes of the public, and possibly in the eyes of the person violating the mark - both of whom generally know absolutely nothing about how trademark law works and the requirement to defend it strictly against infringement and dilution, no matter how well meaning the infringers are.

Copyrights and patents work differently. The owner is not required to contact the infringing party to stop them from infringing in order to protect their property. They can either silently allow it, or they can pursue it legally if they wish to put an end to the infringement, and they can wait years to do so possibly giving people the impression that they were ok with it, then suddenly slamming a huge lawsuit down when it is economically beneficial to them to do so.

Most companies with experience in these things take it very seriously and send out legal notices promptly for known trademark violations. They may not do so with copyright or patent violations however, instead waiting for the infringer to become profitable with whatever they're doing so that there is money to be made by suing them.

Intellectual property law is a big ugly mess, but it is what it is.
avatar
Breja: I've no opinion on those games or Nintendo, as I don't think I've ever played a single game of theirs, but that statement of yours really misses the entire point of a fan game. The very point is that fans of some game want to make something connected to that title. It is their love for that game that drives them. It's not made for profit, so it's in no way an attempt to leech on somethings existing popularity. It is in itself the product of that popularity.
See, the problem with that Breja is that connecting something directly to an IP is not legal. The point of stuffing fan games is so that the parent company isn't associated with projects of dubious quality. That's not to say the projects aren't good. Some are better than the source material. A company can also lose the ability to profit on their own IP when you offer a comparable product (made with their IP even) for free. Absolutely I support a company's right to enforce a trademark and silence fan games. I'd want that right for my own IP if people loved it so much that a billion copies sprang up. The fan games should stand on their own merit. "Inspired by Pokémon" is different than "Pokémon: my version." A fan game inspired by a good property is fine. One that completely breaks those laws should be shut down.
avatar
paladin181: See, the problem with that Breja is that connecting something directly to an IP is not legal. The point of stuffing fan games is so that the parent company isn't associated with projects of dubious quality. That's not to say the projects aren't good. Some are better than the source material. A company can also lose the ability to profit on their own IP when you offer a comparable product (made with their IP even) for free. Absolutely I support a company's right to enforce a trademark and silence fan games.
I don't think anyone is saying they don't, or should not have that right. It's just that they can choose to let at least some of such works be, like Star Wars fan films, which have long been embraced by Lucas and didn't hurt the franchise one bit.

It is the passionate fan base that keeps many franchises alive over decades, and I think it's to everyones benefit to allow such work to continue. I honestly can't imagine a popular franchise being hurt by some fan's sub-par work, or official releases being hurt by the popularity of the fan-mande ones. Such fan works rarely if ever is known outside of the fandom, and those fans will know that fan work is just that- they will not blame it's poor quality on the people making the official work, and they will always eagerly await future official installments.

A lot of fan work can't retain it's sense and meaning if it avoids entirely the copyrighted elements, and it won't be as exciting for the fans to make it in such a way anyway, It is the enthusiasm for the thing they love that makes them want to devote free time and effort to such a thing. They will be excited to make a Star Trek fanfilm or a Monkey Island game, but not to make a Space Travel film or Simian Peninsula game.

There can surely be instances where the rights holders should stop some fan work, if for example it is mascarading as official work, or too closely resembles something they already have in development and may actually harm a new release in such instance, or if someone is making a profit on it. But if they just shut everything down for no reason other than "it's ours", then while absolutely legal, it feels wrong and ungrateful for the fans.
Post edited March 07, 2017 by Breja
I am following several Indies which is not so much cancelled, as having reallllllly longgestation periods, such as Against the wall (http://www.againstthewallgame.com) or Cube World (https://picroma.com/cubeworld)
avatar
Breja: Damn, a Star Wars adventure game? That would have been cool. [..] thre should have been a whole series.
If only!
But I guess the genre isn't ideal for action-oriented scifi with space combat. O_o

I would have really liked another P&C adventure for Indy, though :' (
avatar
Breja: Damn, a Star Wars adventure game? That would have been cool. [..] thre should have been a whole series.
avatar
phaolo: If only!
But I guess the genre isn't ideal for action-oriented scifi with space combat. O_o

I would have really liked another P&C adventure for Indy, though :' (
It's no less suitable for action oriented sci-fi then for action-orientedadventures of Indiana Jones :P

And they could easily work around it by, for example, making R2-D2 and/or C3PO the player character(s) :D There was an entire animated series about them, so it could easily work for adventure games two. It could actually be a great Rosencrantz and Guildenstern type thing.

Damn, the more I think about it the more I want to see that game :D

LucasArts presents

STAR WARS

R2-D2 and C-3PO are Dismantled
Post edited March 07, 2017 by Breja
avatar
phaolo: If only! But I guess the genre isn't ideal for action-oriented scifi with space combat. O_o
avatar
Breja: It's no less suitable for action oriented sci-fi then for action-orientedadventures of Indiana Jones :P
Eh, but the action for P&C Indy FoA was mostly punching nazis and driving vehicles, whilst the rest was slow-paced puzzles and ancient mysteries.
I'm not sure how well a blaster fight, a Jedi duel, or an Xwing battle could work.. unless you'll have to avoid everything that makes SW interesting.

avatar
Breja: And they could easily work around it by, for example, making R2-D2 and/or C3PO the player character(s) :D
Well.. maybe it could work with robots, but it wouldn't be really the game I had in mind :P
Post edited March 07, 2017 by phaolo
cancelled indie games
like 3/4 of steam greenlight?
Crack.com's <span class="bold">Golgotha</span> game is one that I was disappointed got cancelled when the company went bankrupt.

They made the source code open source so someone could finish the game but as far as I'm aware nothing ever became of it and it is just a zip file of nothingness out there now.
Post edited March 07, 2017 by skeletonbow