Posted August 29, 2017
Super Mario RPG. A relatively short JRPG based on Super Mario, which is an interesting concept since it involves taking the dreamlike delirium of the Mario games and trying to impose enough internal consistency on it to create a coherent setting and storyline. It's quite successful in that aspect.
The gameplay is normal turn-based JRPG stuff with the addition of allowing well-timed button presses to improve attacks or defense. Being a Mario game, there is a little bit of platforming but I wasn't too fond of those sections because it doesn't feel as natural in the game's isometric perspective.
Although I enjoyed the game well enough, I'm glad it's so short by JRPG standards because it's very much a "baby's first RPG" sort of thing and there's very little challenge or serious strategy to it. I didn't come even close to a single "game over" until I fought the final boss. I already mostly play JRPGs when I'm feeling tired and want to play something that doesn't require a lot of brainpower beyond hitting "attack" or "heal" and this game comes in well below most other games in the genre from that perspective.
The gameplay is normal turn-based JRPG stuff with the addition of allowing well-timed button presses to improve attacks or defense. Being a Mario game, there is a little bit of platforming but I wasn't too fond of those sections because it doesn't feel as natural in the game's isometric perspective.
Although I enjoyed the game well enough, I'm glad it's so short by JRPG standards because it's very much a "baby's first RPG" sort of thing and there's very little challenge or serious strategy to it. I didn't come even close to a single "game over" until I fought the final boss. I already mostly play JRPGs when I'm feeling tired and want to play something that doesn't require a lot of brainpower beyond hitting "attack" or "heal" and this game comes in well below most other games in the genre from that perspective.