Posted November 12, 2019
low rated
So you have your Star Fox/Star Wing, your Turok, and your Superman 64. Those have feasible explanations. Bottlenecks. 4 MB of total ram, and meddling companies who kept telling the developers to keep changing things.
And then you have Pokemon Sword and Shield. Which has pop in and fog like a Nintendo 64 game. But shares a console of which Super Mario Odyssey, Breath of the Wild, and even a goshdanged port of the Witcher 3 can be found.
So, can you think of these underwhelming underperformers, these foggy failures, and these grainy graphics and list their failures out? (Especially since GOG has nothing resembling graphical embeds?)
But first, some ground rules:
Intentional stylistic choices and art styles don't count. Yes, the Binding of Issac is about as graphically well crafted as a pug, but that is an intentional stylistic suck. Loathsome as it may be, it isn't actually a mistake. One could say that Grow Home is graphically simple, but there's no obvious graphical botches.
Which brings me neatly to the next rule. If you can count the total staff on one hand, do try to show it some mercy.
And then you have Pokemon Sword and Shield. Which has pop in and fog like a Nintendo 64 game. But shares a console of which Super Mario Odyssey, Breath of the Wild, and even a goshdanged port of the Witcher 3 can be found.
So, can you think of these underwhelming underperformers, these foggy failures, and these grainy graphics and list their failures out? (Especially since GOG has nothing resembling graphical embeds?)
But first, some ground rules:
Intentional stylistic choices and art styles don't count. Yes, the Binding of Issac is about as graphically well crafted as a pug, but that is an intentional stylistic suck. Loathsome as it may be, it isn't actually a mistake. One could say that Grow Home is graphically simple, but there's no obvious graphical botches.
Which brings me neatly to the next rule. If you can count the total staff on one hand, do try to show it some mercy.