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Surfin' the highway.

<span class="bold">Death Road to Canada</span>, an outrageous road trip simulator about managing a vehicle full of unpleasant people that the zombies still find tasty, is available now for Windows, Mac, and Linux, DRM-free on GOG.com, with a 10% launch discount.

Crowded vehicles are scientifically proven to bring the worst out of humans and this one is no different; it's full of obnoxious morons who want to cross a sea of undead on a car - and you must help them! Step on it and overrun the brainless hordes, or proceed on foot and throw large pieces of furniture at them. Every now and then your horrible passengers will claw and bicker at each other about how to handle the Interactive Fiction events, so it's again your job to help resolve matters without (much) bloodshed. This post-apocalyptic highway is a regular madhouse: survivors with weird abilities, unusual weapons, rare events, a shotgun-wielding puppy - it has it all! All but a steady hand to sort out the mess and keep the growling pedestrians from jumping on board without a ticket.

Make your way through hundreds of pixelated undead as your car hits the <span class="bold">Death Road to Canada</span>, DRM-free on GOG.com.
The 10% launch discount will last until September 13, 12:59 PM, UTC.

https://www.youtube.com/embed/IgDfaBmV3TY
Post edited September 07, 2016 by maladr0Id
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murkki: From the main menu choose Start --> Custom characters
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Skysect: Game instantly starting with random characters if I press to Start ?
Did I miss something ?
I know other people answered with text so I will just go with a picture :) See attached :)
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an outrageous road trip simulator about managing a vehicle full of unpleasant people that the zombies still find tasty
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rampancy: So basically it's a game about your daily morning carpool to work in Toronto on the 401, before you hit the closest Tim's drive-thru.

Oh yeah, are the zombies going to apologize before delivering your character the killing blow when you're low on health?

Also, there's a Mac build on Steam. When are we going to get that, Judas?
When it's fixed. There were some issues with the Mac build we've received and we've sent it back to get fixed and as soon as that's done, we'll publish it here :)