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Let there be fright.

In the Shadows is available now, DRM-free on GOG.com.
This is an emotional puzzle/platformer where you cast light on your creepy childhood fears, which then take the form of regular objects. Your memories of that time are equal parts whimsical and scary, same as the monsters who both help and hinder your quest for closure with their helpful transformations.

Watch the trailer.
Post edited October 20, 2017 by maladr0Id
Let's bring this to light!
I'm not a great fan of such games, but this one looks interesting. Great ligting and characters' animation. However I'd like to know first how arcade and puzzle elements are balanced here.
Insta-wish! This game is fuckin' gorgeous!
The mood, the atmosphere, the music...they all look really really nice. I can't find a review to better understand the gameplay, though

As we all know, monsters are scared of light, and as such in this dreamy-world puzzler, the toddler you sometimes play as needs to flick switches to trap the beasties under lamps, at which point they quite naturally turn into benign trampolines. The goal is to collect stars (not just because it’s a platformer trope, but because the kid’s bedroom is covered in stars, and this is a dream based on his surroundings), and reach exit doors to each level.

It’s very traditional in design, but in the early build I’ve had a play of the puzzles are immediately interesting. I at first worried when I saw block pushing, because oh my there’s so much block pushing out there just now, but was quickly relieved to discover it demanded my brain, not my labour.
Here is early review from Rock Paper Shotgun.

As we all know, monsters are scared of light, and as such in this dreamy-world puzzler, the toddler you sometimes play as needs to flick switches to trap the beasties under lamps, at which point they quite naturally turn into benign trampolines. The goal is to collect stars (not just because it’s a platformer trope, but because the kid’s bedroom is covered in stars, and this is a dream based on his surroundings), and reach exit doors to each level.

It’s very traditional in design, but in the early build I’ve had a play of the puzzles are immediately interesting. I at first worried when I saw block pushing, because oh my there’s so much block pushing out there just now, but was quickly relieved to discover it demanded my brain, not my labour.
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ciemnogrodzianin: Here is early review from Rock Paper Shotgun.
Thanks for the comments about the gameplay!
This is a really empty thread. Telltale release empty.
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Laberbacke: This is a really empty thread. Telltale release empty.
LOL, yeah, I'm guessing everyone is too busy with the other games that was released earlier, I hope that's the case as this game looks schweet! For myself, I'm pretty swamped as there's at least 15 new games that I have to chose from!
For anybody interested in this game, I just streamed it for GOG's twitch channel, and you can check out the VOD here: https://www.twitch.tv/videos/184838450 to see the game in action. It really is a beautiful game that is really fun to play, and has some fantastic music!
low rated
2 years old game ?
i thought it was a new release


Anyway the i7 as recommended seems a little high imho.

Steam says it has i7 also as a minimum, but since its and older game its okay i guess :D

check: attachment: min_and_recommen.png
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gamesfreak64: 2 years old game ?
i thought it was a new release

Anyway the i7 as recommended seems a little high imho.

Steam says it has i7 also as a minimum, but since its and older game its okay i guess :D

check: attachment: min_and_recommen.png
Yeah, that's a pretty vague requirement, bordering on useless. Which i7? If you judge by the video card recommendation - GTX 265, which was released in 2009, the i7 that was released around the same time was the core i7 920. Hardly a beast by today's standards, and certainly not a little high by any means.