Loger13: Thanks GOG and FHI! Hope for further cooperation and the release of more games here.
P.S. But, I just note that at such price it will be difficult to sell the game in my "price region".
It seems to me that having set such a price here they lose more than earn. I mean, by conditionally lowering the price for example by 2 times, they could get sales 10 times more, which would ultimately bring more profit.
Do not pay any attention, just thinking out loud.
I once saw cool quote about economics. "The trouble with many economic arguments made by laymen without real understanding is that they prove too much." In THIS case, if it worked universally as described, obvious (and obviously wrong) conclusion is that they'd reach maximum profit when the price becomes zero.
While this is what ECON101 tells us about demand, and true at certain parts of demand curve, actually measuring the demand curve and marginal revenue function is only doable AFTER the sales numbers come in. Definitely not something you can do as an outsider from your home.
Game companies are bit unique because they usually eat their cake and then keep it too. Their goods are not perishable, as long as they can keep the lights on they are fine selling now at -50% to the gamers that can afford it and are hyped about the game, then later increase the discount to 60-90 and cover the rest of the market in steps. Fine example of price discrimination, and the dream of many industries.
PS: the above may sound somewhat bitter, which is definitely not the case. This way I eventually get my game at the price point I'm comfortable with, because I'm very patient person. Unless I think that they deserve full launch price, which happens from time to time too.