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high rated
Drova - Forsaken Kin

Updated to version 1.2.2

Dear travelers of the Otherworld,

We have just released the patch version 1.2.2 in which we mainly fixed bugs. Below you'll find the change log.

If you are interested in having a custom statue of yourself added to the game, we currently have a challenge going on.
You can find more information and rules on our Discord for that.

We have now started working on the next (and last) big content Patch 1.3 (The Flesh Rises).
We are very much looking forward to the patch and hope that it will round off Drova.

Have fun with Drova,
Just2D


________________________

Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Soft- and Deadlocks
Soft- and Deadlocks
Fixed a bug where player could get stuck in dialog with Irmina after brawling her
Fixed bug where player could avoid Asmus in the beginning
Fixed dialog with Jendrik when chopping wood that caused the dialog to freeze
Fixed a bug where cutscene with Jendra in the deep mine didn't trigger properly
Fixed bug where Karotte has wrong dialog when expedition is about to start
Fixed a bug where Cay stopped finding truffles

Changes/Tweaks
Increased light area for certain Spark colors
Increased space for map names
Improved tooltip for food buffs
Improved NPC behavior before the Nemeton arena fights start
Improved jump behavior of hostile Froglets
Improved aggro ranges/behavior on bandits
Adjusted dialog when betting on arena fights to make it more clear when/how to bet
Improved how NPCs in a group move to avoid pinning players in a corner
Improved hit boxes on some bear attacks
Improved hit boxes on some boar attacks
Improved hit boxes on some harpy attacks

Fixes
Fixed Teigens crime behavior in chapter 1
Fixed some bugs with destroyable spider eggs
Fixed a sound bug when inspecting Aldos traces
Fixed a bug with Kolinas equipment after the "Missing" quest
Fixed a bug in the "Rats!" quest where a condition was triggered at the wrong place
Fixed a bug on Primeval Forest Town statue puzzle where other items could be removed from inventory again
Fixed a bug that caused Drivanius fight to not work properly
Fixed Josi to not walking through walls sometimes
Fixed brawl behavior with Kendrick in the weapon cave
Fixed Jeans crime behaviors after expelled from Nemeton
Fixed block direction on Leshen life steal attack
Fixed Doros brawl behavior after she reaches the farm
Fixed a bug with buff durations after saving/loading
Fixed respecc potion to not cause animals to be lootable again
Fixed an issue when giving 2000 coins to Boris for his vote
Fixed a quest with Delani when progressing to later chapters
Fixed quest with Lobo where player could return the quest multiple times
Fixed Elgars position when chapter 4 begins
Fixed Heniks location in journal after helping him in the moor
Fixed a bug where Kilian doesn't get moved by the elevator
Fixed a bug where arena announcements were wrong after loading a savegame
Fixed a bug where NPC participants couldn't enter the arena
Fixed lots of typos
Fixed lots of obstacle colliders in the world
high rated
TerraScape update for 9 January 2025
Bugfix 1.1.1.3

- Added new Tutorial hint for card sorting and hand scrolling (Keyboard and Controller)

- Improved Keep ground visuals and biome adaption

- Improved Fish Farm Merges Building visuals and adjusted wood color

- Improved game data backups (scenario unlocks, stats, banner,...)

- Fixed some Keep ground shading issues

- Fixed multiplayer end screen not showing the player list in VS

- Fixed wrong button: shows 'View Map' instead of 'Continue' in stats screen when a player has reached the target points in multiplayer VS

- Fixed Misty Mountains quests
-- Fixed quest counter for Iron Mining Camps when last building is a mountain
-- Fixed quest card counter for placing mountains when using to merge an Iron Mining Camp

- Fixed blueprints removed by merge still there after loading a game

- Fixed typo (EN) in scenario description of 'Druids Forest'

- Fixed Knowledge-Deck tooltip order correlates unlock-order

- Fixed Remove Resouce on Forest - behavior (undo & objectives counter)

- Fixed that too much props spawning on rural and urban biomes

- Fixed overlays wont update when using hide UI

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
high rated
The Night of the Rabbit

Standalone installer updated:
[Windows] 1.2.3.0389 ⇒ 2.2.325
[Mac] None ⇒ 2.2.325a

Download added: [Linux] 2.2.325
Patch 2.2.325

• Fixed videos on linux
• Fixed videos on mac
• Fixed a rare crash when loading an old savegame
• Fixed a rare crash when starting the game
• Fixed an issue that caused flickering fonts on steamdeck

• Fixed missing dewdrops,stickers,stories and cards (you have to load/continue last savegame to get them unlocked)
• Fixed an issue that caused leaving (but not stopping) the cardgame when pressing the escape button

• Removed Visionaire Configuration Tool from starting options

The Visionaire Configuration Tool was made as a little helper for technical issues many years ago. Most of the settings are handled ingame or by the engine itself now. As the tool is not needed anymore for daily use, we decided to remove the tool from the starting options and just keep it in the local game files.
high rated
Fabled Lands

update for 10 January 2025
Offline installers updated to 2.1.2 Windows & Mac

Changelog from Steam DB:
- Fixed going back in the tunnel from the well in Chambara could potentially lead to teleportation to inaccessible locations.
- Fixed not getting 2 dice when sailing into a storm trying to avoid Baron Moonshine.
- Renamed Crossbow Brigand to Arbalist. Updated Avar Hordeth's guard names to unlock properly in their respective Bestiary entries.
- Added Fast attribute to enemy tooltip description for Rat King (Spirit) and The Grim (Spirit) enemies.
- Fixed Morituri not being unlocked in Bestiary when you defeat his weaker version.
- Fixed Morituri related text to display correct SANCTITY roll difficulty values.
- Fixed clifftop house condition going out of bounds leading to unexpected behaviour.
- Fixed Astral Demon attacking three times per turn instead of twice.
- Fixed obtaining Blessing of Clarity healing you instead of damaging you when in toxic shock.
- Fixed The Grim enemy description.
- Fixed cross-pollination achievement typo in title.
- Fixed Lotus Talisman description typo.