The Party *Turn Ends
11:59PM UTC, 14 January 2025.*
Due to RL demands, the Lighthouse pre-briefing will come tomorrow.
In order (this post, not done by initiative but by timing and story): Devin, Aylar, Gilius, Argy, Grog'tial, BenKii, Bellandra, Clíodhna
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Devin: (roll dice*3)
Back in your cabin, you reflect on the previous night and the Dreams. You'd been very careful how you'd worded things in your rendition of them, as well as what you allowed yourself to feel, knowing your lady would detect any lie. For while she would expect your unease, you dared not allow her empathy to feel your inner terror. Your herbed wine had almost failed you, your beast and the dark almost claiming you. Only her presence had saved you this time.
You knew the cost when you walked the dark of the moon paths and accepted challenge to retrieve her, but you had never had two Dreams in a single session and they had stretched your control almost beyond your limits. For it to happen now, so close to the Lighthouse, you figure must be be a warning.
Two Dreams, two paths, two Planes or realities? Both had featured
a Sea Hag, strange creatures with tentacles and an underwater temple, but not a temple you've seen any reference to before. Was it possible the enemy be trying for another fracturing of fate, or a fracturing of the Crew? Until you know more,
you will be alert to anything that even hints of something trying to influence the Crew subconsciously while your Lady of Stars watches for any shifting of fates.
As you study the forgeries and
Grog'tial points out the forger's marks, Bellandra recognizes those same marks were also in the file you had given her, a file that had come from
the same safe as the shipkin files, several cursed gold shipment orders, the High Council order regarding the Ship and Cap'n B, and the black iron recipe.
"This same forger be involved in several high places it be seeming," you muse. "
Grog'tial, if we can track down this forger between us, he may lead to others involved with the cursed gold and black iron. Those items have to be forged and magically Worked somewhere. Where'er that be,
to forge the black iron those fires must be magical and extremely hot. It could also lead us to
where the shipkin be enslaved and back to where the
admiral's physical form be held bound."
Later, as you compare the fake sea charts you'd found in the vampirate cavern with the Ship's charts of the Weirding Sea and the one
Captain Aylar found hidden in Nerissa's cabin, you point out
two areas which appear to have coordinates which made no sense. Even shuffling the coordinates and comparing the chart's numbers does not help, and while you are not a true sailor, you are not unfamiliar with sea charts. Looking at your Lady of Stars you suddenly have an idea.
"M'Lady, be these notations star positions?" you ask. "If so, be they coordinating to a time and place within the Weirding Sea whether marked or unmarked on this chart?"
Clíodhna looks to where you are pointing and takes a moment to calculate in her head. "Aye," she says, then watches as
Aylar spins and refolds the chart. Her eyes glow slightly as she smiles at what
Aylar has revealed.
Still thinking of your Dreams and the new information, you order a
Weapon Oil of Frost from Refyx and
2 Cure Poison Potions from Aeshma before going back to your cabin to retrieve your lute for the party.
You donate 1 Cure Poison Potion to Crew Loot.
At the dart contest you chuckle at Woodkett's mishaps, looking forward to being entertained when you receive the reports of Beckett's evening and the gossip you'll glean from his maids soon. You nod to
Aylar as he selects
the Dream from you. This should prove interesting indeed.
Aylar: (roll dice*4)
Going over the sea charts in your cabin with Clíodhna and
Devin. He points out the marks
Grog'tial noted earlier, which seems to denote the main forger used in Beckett's endeavors. Nerissa may have had these faked up to fool Beckett, or for him to use to fool others. Either way, it is apparent that the charts retrieved from the vampirates are trying to hide something.
Devin points out two areas on Nerissa's secreted chart where the coordinates seem impossible, then asks Clíodhna if they could be star positions instead.
[From PM] While they discuss that, you look closer at that chart you found in Nerissa's cabin, noting the lines and symbols, as well as the pattern of the medallion. Turning the chart, you fold it so that the marks by the lines match the order on the trinket. The two areas vanish as the symbols line up, revealing the
outline of an island with a rugged coastline, a deep channel carved into it between dangerous reefs and the
symbol for gold. What catches your eye, however, is the alteration to another coastline with
a small temple overlooking the sea with a drawing of a siren, and
a door with the symbol of a Sea Hag on it.
Calculating star positions in her head, Clíodhna has
you refold the chart one more time, bringing together small star marks into a constellation,
the Great Sea Serpent. She reaches over to take the medallion on the desk and spin it one more time. The symbols match up differently and between those on the medallion and those now brought together by the refolding of the chart,
a third set of new coordinates are seen. These point to a place where nothing seems to be.
You congratulate the Crew after the dart contest. "Well played and well meddled with Beckett, be free to make merry while we still able." For your own prize you select the
Dream from Devin.
Gilius: You thank
Durik for having lent Dakka and go to congratulate the winners. "Ye should 'ave been allowed to use kitchen knives rather than darts!" you exclaim to
Argy. "Nice throwing. Please be as precise when throwing yer cupcakes!"
You slip Aeshma an order for a
Sleep Potion before the dancing gets underway, then enjoy the festivities for a while before leaving to go check on Frosty.
Argy: You won! You not only got Woodkett to turn and run, you put him on the floor and nailed his behind. For your prize you select the potion of
Gnome's Luck. Refyx congratulates you with a big grin as he hands you a tiny vial with a clear golden potion within it.
At the party you serve several rounds of rum and beer to celebrate your victory in the dart contest. Nobody had known that you could juggle, then again nobody had really paid that close of attention to how well you've handled and juggled all the knives and eggs and chopped items in the galley either. Happily satisfied, you join the dancing,
inviting Grog'tial to dance, just to be able to tell him what an imbalanced dancer he is. Then again, at that point you aren't completely balanced yourself ... and if you just happen to stumble into
Grog'tial's arms for another hug while dancing, well you figure you can always blame it on the rum.
Grog'tial: You grumble a bit at not hitting your target, but this is swiftly forgotten as you watch with joy as
Argy puts on her flawless performance.
She really is amazing, you find yourself thinking afterward, beaming at her in delight.
Then she hits you with an invitation to dance.
"...erm. That'd... That'd be... erm, lovely, thank you... but I... I just remembered that I need to check something about those forgeries!"
You beat a hasty retreat back to your cabin, where you do take out the forgeries, but somehow don't seem to be able to do much more with them than shuffling them back and forth. It's a good thing you've already dealt with
the messages from your network, including some instructions regarding Beckett which - if Woodkett's behavior is anything to go by - should turn out to be particularly effective, because your mind just doesn't seem to be capable of focusing right now.
The next day you make it a point to visit Aeshma and order a
potion of Fire Resistance.
Captain BenKii: (roll dice*6)
Whoa you think to yourself, watching Aeshma dance.
She's pretty good. You manage to keep pace with her, even if only barely at times. You signal to to
Devin and Kyp to play something a bit slower and more romantic. At first
Devin rather blatantly ignores your signalling, amusement in his eyes. Eventually he nods with a grin and changes it to a pavane, a stately slow processional dance Aeshma is happy to instruct you in. Which gives you plenty of chance to slow down and talk, but isn't quite what you had in mind either. Finally after another rousing sea shanty the music changes again, this time to a more romantic waltz.
You don't want to initiate a kiss during the dance but let your blue eyes do the talking, looking into her silvery blue ones while dancing, waiting for her to make the first move towards a kiss. Unfortunately that is not to be. Instead Aeshma smiles at you and laughs in delight as you feel a slight breeze play with your hat. You manage to catch and straighten it before it is knocked off, another faint giggle sounding behind you as you catch sight of Aeshma's fingers making a shooing away motion.
After the festivities are over, you offer to walk her back to her cabin, but she goes to her shop instead to decant
Devin's Cure Poison potions and start the preparation for
Gilius's Sleep Potion. Before saying goodnight you remark, "In all my years exploring the unknown, you are the most remarkable woman I've ever met. Kind, beautiful, talented. I'm kinda glad that my ship got stuck here otherwise I'd have never met you."
"Thank you, Captain BenKii," she replies with a smile. "I greatly enjoyed the dance." She gives you a quick peck on the cheek before turning back to her duties.
Remaining the gentleman, you tip your hat (this time without any help from a playful breeze) and say goodnight before returning to your cabin for the night.
Bellandra (roll dice*2)
At first you watch the dancing from afar, feeling unusually nervous. In your life so far you have had opportunities to interact with people, and for battling them, but not for dancing. After the ship whose figurehead you had been had sunk, you took refuge in a harbor town, but its rowdy taverns were not well suited for dancing nor observing people doing such. Carousing you had seen plenty of, and drunken swaying certainly, but not so much real dancing.
Over time you've grown more self-conscious about your lack of skill, and avoided situations where it would be needed. But now, amidst this crew, perhaps the time has come to try. You hope you can learn this skill without embarrassing yourself overmuch. If you are truly carved from a dryad's tree, you hope some of its grace can be seen in your movements, even if your skill does not yet match that of dryads and nymphs.
It must be just like fighting, you think.
Except I be not trying to kill the other people. Aye, as long as no-one dies 'tis a victory. Steeling yourself, you join the others, haltingly trying to emulate their movements.
Suddenly
Devin stands in front of you, bowing before offering his hand. "'Tis not unlike sparring," he tells you quietly. "There be a reason they call swordplay dancing with a blade, and I have seen yer grace and style with bladework, beautiful one. Ye shall master this just as easily I be sure. Just watch me footwork as if we be sparring."
Devin shows you the steps, slowly at first, then picks up the pace to the rhythm. He seems to have no doubt in your ability to dance, just as he has never doubted your ability with your cutlass.
It is not long before you see the patterns and your unique joints learn the steps and spins required and sync to the rhythm. You are indeed dancing and somewhere within you feel as if the dryad is smiling.
_____
Clíodhna is still standing at the bow when
Gilius comes on deck to check on Frosty, who is delighting in the cold clear weather and talking with
Cap'n Rummyfangs. Turning, Clíodhna smiles and beckons to him. "Come to challenge me to another snowball fight?" she asks
Gilius as he joins her. Then she looks back to the lighthouse in the distance.
"It'll not be long now,
Gilius," she says quietly. Her musical voice now carries only traces of the pirate accent. "Soon we'll be back in the Weirding Sea with all that be meaning. We'll find a way to restore your magic more fully, but meantime keep yer Quartz close so you can heal or purify. It may be going through the Lighthouse could increase its power. It may also increase the power in the crystals of your Ship's Staff. [GM dice roll] You'll be having to test both once we be on the other side." She turns to face him again. "But you came out to see Frosty, not me." She gives him a mischievous wink. "Don't stay out here in the cold so long that your hair and beard turn white again."
She leaves for her cabin, where
she'll wait for Devin. It's the last night of the dark of the moon, the time of greatest risk should he be called to Dream. She recalls the previous night. Two Dreams in one session is unusual and she could tell he was shaken by it. Going over what he told her again in her thoughts, she takes one last
glance at the stars. She hasn't seen an alteration of them, but there is something right on the edge of her perception. Could it possibly be
Captain BenKii's ship? She did not know him before to read his fate in the stars, so she's unsure if it's been changed. Although his being welcomed by the Ship suggests it has been somehow.
Two Dreams, two paths Devin had said, and
Aylar's Sea Hag involved in both, along with
another strange undersea temple. After they see if
Devin has any more Dreams or information tonight
she'll brief Aylar. He'll definitely be interested in the Sea Hag. Meantime she'll keep a watch on the stars and
Devin will be alert for any unnatural dream influences.
Aylar's wards should keep out any infiltration of the Ship and will alert
Aylar and herself the moment
any aboard is so foolish as to plot with intent harm to any of the Crew, with the perpetrator hauled and tied into the rigging or hung from the yardarm no doubt. There be good reason the magic folk of the repair team had been so respectful and wary of those wards, even before
Aylar had returned to fully charge and attune them. She smiles.
Aylar had proved viciously creative with them.
The next morning brings brings the news of Commodore Beckett's rather scandalous dinner party, which is currently the gossip of that particular port. The news is shared with the Crew at breakfast so all can enjoy the results of their competition the previous evening. (As described in
The Dart Contest post.) After a nice snack of fish, the birds take off again with
Grog'tial's instructions to his network and an order from Devin. [per PMs]