Cavalary: Was actually wondering about that argument of yours. If it actually would be so, isn't it quite absurd for someone advocating just enjoying yourself in this life to reject something done just to feel better?
I never said people shouldn't do such, just that it is mostly pointless and I don't see a point in doing it(most times...there are some exceptions) if I don't benefit or have to suffer/make my life experience too much "lesser" to uphold such stances.
Cavalary: One big problem with gradual demands (on top of the "moving goalposts" thing that makes the other side believe it's pointless to accept any since there will just be more whether they do or don't) is that, out of the already far too few fighting at all, plenty would be content with obtaining a certain compromise and not fight further, so each step made will reduce the support for the next one. If things stay the same, or get even worse, those willing to fight will keep fighting until that major change will come completely. And making your end-game demand upfront and sticking to it is just... honesty.
Gradual demands seem to work for the pc crowd, and others as well. Also you can set your demands high but not too high if you worry the other side will whittle them down over time/through negotiations....you don't need to set them ultra low, just not too high either.
Also sticking to an unrealistic goal is just stubborn foolishness in a good number of cases, imo.
Cavalary: I mean, see where "compromising" led with GOG. Start with DRM-free, flat pricing and extra goodies for all games. And the restriction with older games also meant there were no delayed/missing patches issues. Then some no longer have any "goodies". Then they introduce newer games and patching problems may start popping up. Then they give up on flat pricing but claim it'll only be for a few hand picked much desired titles, for which they'll make up for the difference in store credit, and will still stick to flat for the rest. Then regional pricing was introduced for more and more newer games. Then for older games as well. Then they removed making up for it with store credit too. And they added Gwent as well, with microtransactions and online only, being MP only.
We lost much but they also had partners/etc they had to please or work with and sadly they had to make compromises with them as well as us. We still have the drm free principle and other things, fwiw.
Also Gwent is an exception as it's F2P and MP based, so of course they should be able to generate income from it somehow.
Cavalary: And there's that SecuROM in FEAR. And there was a game with some additional content requiring connecting somewhere, right?
Sources and citation needed....securom in a gog game? I don't think that would fly without people complaining if that were the case. If you could show proof it would be nice as then I could accept that claim more readily.
Cavalary: And maybe a few other things as well, so there are dents in the DRM-free armor too.
That's where compromising leads when you're the one in the weaker position. You just keep losing.
And sometimes you win...you are being too pessimistic here on this.