Posted August 26, 2017
No, i an not saying that NWN2 is a bad game, in fact is a amazing game and is in my top 10 RPG's but nwn1 is better IMHO because >
1 - More spells like time stop and some abilities are different like lv 9 spell Shapechange can't turn you into a dragon in nwn2.
2 - Better familiars. Pseudodragon, Pixie, Ice mephit, fire mephit, eyeball... I know that in DnD PnP there are a rule that only mundane creatures can become familiar, but in D&D this creatures are "mundane" and note that Druid with a expansion can have a tyrannosaur companion and an epic druid can have literally a dragon as a companion ( http://nwn2.wikia.com/wiki/Dragon_Companion and http://nwn2.wikia.com/wiki/Dinosaur_Companion ), i can argue that a pseudodragon in D&D verse is similar to a dog in real life.
In final battle, in my first play trough, many years ago, i got wrecked many times due the massive party management and lack of equipment from unused party members but in my second playtrough, simple having a great amount of potions to all party members and an average gear... Killed the final boss without a single reload.
3 - The IA.The IA is terrible. For example, during the siege in my fort i simple launched a couple of firewalls in siege towers or after they break the gate, in the gate... Nobody tried to dispel my spell, they simple walked trough death.
4 - Warlock is too weak. Was a disappointment. I will not post the details of the 3.5 Complete arcanun book class description but there are a lot of things that Warlock can do in PnP and can't do in nwn2. Yes, the epic warlock can be deadly but nothing close to another casters
For example, his Eldricht Blast at lv 20 will deal 9d6 damage, a Flame Arrow at the same level will trow 5 arrows, each one dealing 4d6 damage. A LV 12 sorc/wiz can do more damage with a lv 3 spell than a warlock with his best offensive spell at end game. Yes, the warlock at epic level can do 14d6*1.5 damage, but this is nothing compared with a Hellball. 10d6 fire, 10d6 acid, 10d6 electrical and 10d6 sonic damage or 10d6*4. A lv 28 caster with a Maximized Flame Arrow that would utilize a level 6 slot and dish out a whopping 168 damage before saves.
And for summoning, he can only summon one undead creature that have no chance against any "greater undead". If you are a hellfire warlock, you can summon a Baatezu and the normal warlock can transform into demon. This abilities are the unique abilities that aren't completely underpowered. They lack in versatility since Druid/Sorc can choose that transform but are lack in power.
The unique reason to have a warlock in my party is because i need Ammon to use "true name scroll"
5 - Linearity.
For example, during the trial, you need to follow a strict path to prove your innocence. You can't try bribe/charm/intimidate people to be "witness" and say that have seed Kana receiving orders from the enemies and putting a fake letter in his house or arguing that you can shapeshifft(if you can) and if you are guilty, you will never use your real form to do a massacre because this is insane. You need to follow a specific way to resolve things that can be resolved in "N" lawful or not ways. And to burn corpses, why you need a specific powder that can only be obtain in one way? why not be able to use spell, alchemy and etc?
And despite the fact that you can be innocent or guilt, the game follows the same way...
Don't get me wrong, NWN 2 is for me 8.5/10. NWN 1 is 10/10. I loved the keep management, some new classes like Red Wizard and graphics but still prefer NWN1;
1 - More spells like time stop and some abilities are different like lv 9 spell Shapechange can't turn you into a dragon in nwn2.
2 - Better familiars. Pseudodragon, Pixie, Ice mephit, fire mephit, eyeball... I know that in DnD PnP there are a rule that only mundane creatures can become familiar, but in D&D this creatures are "mundane" and note that Druid with a expansion can have a tyrannosaur companion and an epic druid can have literally a dragon as a companion ( http://nwn2.wikia.com/wiki/Dragon_Companion and http://nwn2.wikia.com/wiki/Dinosaur_Companion ), i can argue that a pseudodragon in D&D verse is similar to a dog in real life.
In final battle, in my first play trough, many years ago, i got wrecked many times due the massive party management and lack of equipment from unused party members but in my second playtrough, simple having a great amount of potions to all party members and an average gear... Killed the final boss without a single reload.
3 - The IA.The IA is terrible. For example, during the siege in my fort i simple launched a couple of firewalls in siege towers or after they break the gate, in the gate... Nobody tried to dispel my spell, they simple walked trough death.
4 - Warlock is too weak. Was a disappointment. I will not post the details of the 3.5 Complete arcanun book class description but there are a lot of things that Warlock can do in PnP and can't do in nwn2. Yes, the epic warlock can be deadly but nothing close to another casters
For example, his Eldricht Blast at lv 20 will deal 9d6 damage, a Flame Arrow at the same level will trow 5 arrows, each one dealing 4d6 damage. A LV 12 sorc/wiz can do more damage with a lv 3 spell than a warlock with his best offensive spell at end game. Yes, the warlock at epic level can do 14d6*1.5 damage, but this is nothing compared with a Hellball. 10d6 fire, 10d6 acid, 10d6 electrical and 10d6 sonic damage or 10d6*4. A lv 28 caster with a Maximized Flame Arrow that would utilize a level 6 slot and dish out a whopping 168 damage before saves.
And for summoning, he can only summon one undead creature that have no chance against any "greater undead". If you are a hellfire warlock, you can summon a Baatezu and the normal warlock can transform into demon. This abilities are the unique abilities that aren't completely underpowered. They lack in versatility since Druid/Sorc can choose that transform but are lack in power.
The unique reason to have a warlock in my party is because i need Ammon to use "true name scroll"
5 - Linearity.
For example, during the trial, you need to follow a strict path to prove your innocence. You can't try bribe/charm/intimidate people to be "witness" and say that have seed Kana receiving orders from the enemies and putting a fake letter in his house or arguing that you can shapeshifft(if you can) and if you are guilty, you will never use your real form to do a massacre because this is insane. You need to follow a specific way to resolve things that can be resolved in "N" lawful or not ways. And to burn corpses, why you need a specific powder that can only be obtain in one way? why not be able to use spell, alchemy and etc?
And despite the fact that you can be innocent or guilt, the game follows the same way...
Don't get me wrong, NWN 2 is for me 8.5/10. NWN 1 is 10/10. I loved the keep management, some new classes like Red Wizard and graphics but still prefer NWN1;
Post edited August 26, 2017 by darthvictorbr