revial: Let us use potions without meditating.
That last one is a questionable design choice, as they obviously have their reasons for why they implemented potions the way they did, even if I probably disagree, but I'd like to think all the previous things I'd like to see implemented in a patch are "obvious" since they're all pretty much available in the first game and don't impact combat directly.
StingingVelvet: This is way too big a change for a patch, it would change the game so, so much. That would more be something to say you want in a sequel. Personally I like how you can only drink before a fight... I'm kind of tired of all the action RPGs that are basically just about potion spamming.
My two big patch desires:
- Permanent "always walk" toggle since capslock resets constantly.
- Dialog volume separate.
Toxicity meant you couldn't potion spam. The suggestion has nothing to do with wanting to potion spam, and everything to do with being able to use potions proactively, rather than wait till you died to tell yourself, "oh shit, I should use potion X".
That said, I acknowledged that was an unlikely change, as that affects combat balance and all that.