I'm surprised the point is often missed, that BGEE is more about an enhanced engine. The new content (3 areas, 1 new in-game questline, 1 out-of-game arena style questline) is an extra.
What BGEE is most about is fixing the engine:
- being able to play multi-player without a lots of tweating, third-party software and huge chances of hampering and failure to connect with the other players
- a widescreen function where everyting is not just smaller, but adjusted to the size of the monitor, with the option to zoom in and out with your mousewheel for more detailed view or the bigger picture,
- an enhanced UI, made more fitting for bigger resolutions (though what the improvements are, is not yet known),
- over 400 bugfixes, which you won't need a whole collection of mods to fix, but will be fixed out of the box, with ongoing continuing support if bugs do turn up after the engine is revamped,
- lots of stuff that was hard-coded, being made into softcode, thus making the game much easier to mod and making lots of things moddable that where previously not doable because of 'hard-coded limitations' (you should do a search with those keywords on a modding site and see what I mean).
- there's a very intense involvement of the developer team with the mod community, with two goals in mind: not to break existing mods and making future mods more easy to make.
Those things alone are enough to spend an extra $10,- dollar, even if there was no extra content.
Plus there's the dedication of the team, to revive the genre and if BGEE is a succes, create a new old-style isometric RPG in the same style as Baldur's Gate, aka BG3. Which I think won't be a Bhaalspawn story ('what's more to add after TOB?', is often said) but another Faerûn story with the same kind of quality and, i hope, if Wizards of the Coast won't forbid it, the 2nd edition ruleset.
Post edited July 28, 2012 by DubConqueror