Posted October 08, 2020
I saw a general bug thread, but no suggestions thread. Since this is early access and not everything is set in stone, maybe we shall write some down here, so it's easier to spot for those good folks at Larian. They sure know their stuff, and have their vision and direction of the game, but I don't think a few suggestions could cause any harm. Especially if they're the kind that improves quality of life. I'll go first.
- right click on portrait shoud do something. Open inventory, open character sheet, open equipment screen... something. It's easier to right click on the portraits then clicking on the buttons around the minimap. I know there are keys for that, but it was a thought.
- maybe an autosort button in the inventory, to sort items by type. There are categories and the All category sorts them by date, but I thought a sort button could do better.
- for those dialogue lines that have a roll, maybe they should be color coded? Or at least have some way of knowing if it is a difficult roll or an easy roll? Todpool rolls, for example, are on the easy side. But sometimes you choose a line with a roll and you face a 15+ roll. Maybe there should be something to warn us about it? A DM I think would give some insight in a real D&D game. They would never tell you what roll you need to make, but they can surely hint you about the difficulty.
- flavor text for spells in the description, not just how the spell works. It's D&D, and giving a little more description is always a good thing. Could be in italic text, to show it is not really required to understand how the spell works.
- button for cantrips and for each spell level on the hotbar.
- being able to use the portraits as target for spells.
- right click on portrait shoud do something. Open inventory, open character sheet, open equipment screen... something. It's easier to right click on the portraits then clicking on the buttons around the minimap. I know there are keys for that, but it was a thought.
- maybe an autosort button in the inventory, to sort items by type. There are categories and the All category sorts them by date, but I thought a sort button could do better.
- for those dialogue lines that have a roll, maybe they should be color coded? Or at least have some way of knowing if it is a difficult roll or an easy roll? Todpool rolls, for example, are on the easy side. But sometimes you choose a line with a roll and you face a 15+ roll. Maybe there should be something to warn us about it? A DM I think would give some insight in a real D&D game. They would never tell you what roll you need to make, but they can surely hint you about the difficulty.
- flavor text for spells in the description, not just how the spell works. It's D&D, and giving a little more description is always a good thing. Could be in italic text, to show it is not really required to understand how the spell works.
- button for cantrips and for each spell level on the hotbar.
- being able to use the portraits as target for spells.
Post edited October 08, 2020 by Gandomyr