_Pax_: That only comes up when you're actually, actively making a check during a dialog interaction - and which skill you're going to roll against is called out explicitly. Like, if you want to lie to someone, the option may be: [DECEPTION] "No, I did not steal your fruit pie, a monkey snatched it...!"
F1ach: Cool, I thought it might be all through combat, can it be turned off do you know?
Thanks for the reply :)
In combat, the only time I see dice on screen is if I get a critical hit (and then it's only a very brief animation of a d20, showing the 20 result, being cut in half before fading - maybe a second and a half of screen time).
Out of combat .... you pretty much
need to see that die animation during a conversation, because sometimes it's the only way you can know if your attempt succeeded or failed.