It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I noticed a while ago that the store pages for the original Baldur's Gate, Baldur's Gate II Complete, and IceWind Dale have disappeared from GOG. I also noticed that BGEE, BG2EE, and IWEE along with IW2 Original have Windows 10 support which I don't think the other original versions have. Furthermore, during the Monstrous Fall Sale, the Enhanced Editions are $4.99 a piece under the Beamdog BYOB. I have no interest in Dragonspear as it wasn't part of the original series and I'm sure parties can still be transferred from BGEE to BG2EE without Dragonspear.

My question is the following: Is it worth it for someone like myself who has the original versions to get the EE versions for the future OS support? What is it about the EE versions that makes them "enhanced" as I've never really paid much attention to them?
This question / problem has been solved by elgilsimage
No.

There are more bugs. That's "enhanced" for you.

And they cost twice as much.
high rated
If you worry only for windows 10 support, you can stay with the original versions. I have BGT installed (BG1 and BG2) on Windows 10 and it works perfectly.

The question about "enhanced" depends on you. Here on Gog a lot of people think that the originals are better and that the BGEE are very bad in every way (new characters badly writed, new bugs, bad GUI choices, useless features, ugly sprites...)
Enhanced essentially means :
- support of high definition without needing a mod,
- zoom in / zoom out : usefull to manage big battle
- quick loot : one button to display every items on the ground and pick them up directly
- easier inventory management : 80 arrows/bolts/bullets max by stack (40 in vanilla) and at least in IWDEE you can find bags with illimited place for potions, scrolls and gems
- 3 new characters poorly written, you can find mod to get rid of them

Then it depends on the version :
The 1.3 of BGEE and BG2EE is almost bug free and the GUI is ok (but it's different from originals).
The new 2.X of both games adds some bugs but also changes the whole GUI. Some people may like the changes but personnaly I can't play it anymore (the journal became a small mmo-like quest list, the character screen looks ugly, etc.). It looks like another game.
Icewind dale EE is 1.4, so almost bug free and nice wooden GUI. In my opinion, it's the best "enhancement" Beamdog has made because they haven't touched the story (no new quests or characters) and kept a nice GUI. They have just added the features mentioned above.

Finally it's always the same answer : if you want a vanilla experience, stay with the originals. Modded or unmodded they are still great.
If you want to play the EE, you can still downgrade BGEE and BG2EE in 1.3 with Galaxy Client.
Post edited November 08, 2016 by elgils
avatar
elgils: If you worry only for windows 10 support, you can stay with the original versions. I have BGT installed (BG1 and BG2) on Windows 10 and it works perfectly.

The question about "enhanced" depends on you. Here on Gog a lot of people think that the originals are better and that the BGEE are very bad in every way (new characters badly writed, new bugs, bad GUI choices, useless features, ugly sprites...)
Enhanced essentially means :
- support of high definition without needing a mod,
- zoom in / zoom out : usefull to manage big battle
- quick loot : one button to display every items on the ground and pick them up directly
- easier inventory management : 80 arrows/bolts/bullets max by stack (40 in vanilla) and at least in IWDEE you can find bags with illimited place for potions, scrolls and gems
- 3 new characters poorly written, you can find mod to get rid of them

Then it depends on the version :
The 1.3 of BGEE and BG2EE is almost bug free and the GUI is ok (but it's different from originals).
The new 2.X of both games adds some bugs but also changes the whole GUI. Some people may like the changes but personnaly I can't play it anymore (the journal became a small mmo-like quest list, the character screen looks ugly, etc.). It looks like another game.
Icewind dale EE is 1.4, so almost bug free and nice wooden GUI. In my opinion, it's the best "enhancement" Beamdog has made because they haven't touched the story (no new quests or characters) and kept a nice GUI. They have just added the features mentioned above.

Finally it's always the same answer : if you want a vanilla experience, stay with the originals. Modded or unmodded they are still great.
If you want to play the EE, you can still downgrade BGEE and BG2EE in 1.3 with Galaxy Client.
Thanks :)

I was wondering what the differences really were. If this is really all that was changed, then I will stay with what I have. Might as well put my money toward more worthy purchases.
avatar
kwerboom: I was wondering what the differences really were. If this is really all that was changed, then I will stay with what I have.
No, that's not all.

If bugfixes, cross-platform compatibility, and improved modding support (which re-invigorated the Infinity Engine modding community) doesn't interest you, then here a few more "quality of life" improvements that the EE games give you:

Scalable UI
The original games were designed for screen resolutions from 640x480 to 800x600. (Support for 1024x768 in BG2 was considered highly experimental and could only be enabled from the separate Config.exe). Those resolutions are *tiny* compared to modern screens. There is a mod, called "Widescreen Mod", which allows playing the original games at higher resolutions, but that's only half the story - because it's just a hack to extend the viewport size and doesn't actually cause the UI to scale to it. So everything still looks tiny. In fact, many art assets - like IWD portraits - don't even have hi-res versions in the original game data files.
For the EE games, Beamdog remastered some of the art assets (e.g. IWD portraits) from unreleased originals, and created a new, properly scaling UI designed for modern screen resolutions.

Scalable font
The original games use a small pixmap font, which makes all text look jagged and tiny on modern screens. There are mods that replace it with a larger bitmap font, but like with the Widescreen mod that's a hack, and since the UI wasn't designed for that it causes its share of ugliness and problems (e.g. floating text appearing in the wrong place).
The new UI used by the EE games uses a scalable font instead, and has a font size slider in the settings menu.

Less limited weapon combos [2.0]
Say you want a character to sometimes use a bow (which counts as a two-handed weapon), but other times fight with sword+shield. In the original games this is a hassle, because even though there are multiple weapon slots, they don't let you equip a shield while any (even inactive) slot contains a two-handed weapon, and vice versa. So you have to do a 3-way switch where you first remove your two-handed weapon from the weapon slot and put it in your backpack, then move the shield from the backpack to the shield slot, and then it lets you switch to the weapon+shield combo.
The EE engine fixed this limitations, and allows you to quickly switch between a TH weapon and weapon+shield combo.

Spell scroll highlighting
Another example of something that is cumbersome in the original games, is going to a store that sells spell scrolls and trying to buy the spells which your wizard can learn but hasn't learned yet. Unless you have excellent memory, this involves lots of time and clicking to go back and forth between the store interface and you spell book.
In the EE games, scrolls (in a store and in your backpack) have a color-coded outline showing whether the currently selected character is allowed to learn that spell in principle, and whether they have already learned it.

Instant loading and saving
In a time of game companies being ever more wasteful with system resources (looking at you, Unity games!), it's really nice to see that Beamdog's programmers put in effort to actually make the games more efficient. Not only can they handle greater numbers of characters on screen now without stuttering (which SoD made good use of), but the saving and loading times were reduced to near zero. Also, installing many mods no longer slows down the games nearly as much as it used to before the EE.

---
[2.0] = Added in patch 2.0, so IWD:EE - which is still on patch 1.4 - doesn't have this yet, but BG:EE and BG2:EE do.
Post edited November 08, 2016 by archy2
avatar
archy2: In the EE games, scrolls (in a store and in your backpack) have a color-coded outline showing whether the currently selected character is allowed to learn that spell in principle, and whether they have already learned it.
Two questions:

Does it outline spells that the character can't learn (without deleting a spell or getting a temporary Intelligence boost) because she's already reached the limit for her Intelligence?

Does it outline spells that the character can learn but can't cast because she doesn't have a spell slot of that level (likely due to not being a high enough level)?
@dtgreene

When the character's INT is too low, it doesn't highlight the spell as learnable (green outline), but also not as unusable (red outline). The red outline only shows if it's a spell of an opposing school, or if the character cannot use scrolls at all, I think. So if you want to differentiate between already learned spells and additional spells you can learn with INT potion, you'll have to drink the potion before opening the store.

Character level doesn't affect scroll usage though, and as a result also doesn't affect the outlines.

PS: There's another, similar UI enhancement I forgot to mention above:

Item usability highlighting [2.0, or at least SoD]
When you pick up a weapon or other item in the inventory screen, it grays out the portraits of party members that are not allowed to equip or use it, based on race/class/stat restrictions. This can also save some clicks.
Post edited November 08, 2016 by archy2