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It is BGEE; I have a Level 4 fighter and want to dual class him as a thief as well as a fighter. The thing is that the 'dual class' button is greyed out. My fighter is a human (which I understand is a basic condition for dual classing).

Whether I am trying to do something silly or not (!), presumably I am not meeting some important criteria and would be very grateful for any helpful pointers as to how to dual my character.

Thanks.
This question / problem has been solved by Ryan333image
besides being human there are also conditions to be met re abilities (primary stats)
Post edited October 10, 2020 by osm
To have your Fighter dual class into a Thief you need a MINIMUM Strength score of 15 and a Dexterity score of 17. Also, you can't be Lawful Good aligned.

Note that with dual-classing, it's a one-way street. Once you start taking Thief levels, that's it. You can't go back to taking more Fighter levels. Make sure you have everything from Fighter you want before moving on.
yeah dualling away from fighter at lvl 4 is a tad early.
then again if you're not planning to import in BG2 it might be OK, can't say.
BG1 is low-level and frugal at dispensing XP. Ideally you'd get to lvl 10, to gain max HP and mastery in a weapon. Then dual to a mage))
or rather multi-class instead of dual- if you're not inclined to go too power-gamey
Post edited October 10, 2020 by osm
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Roahin: To have your Fighter dual class into a Thief you need a MINIMUM Strength score of 15 and a Dexterity score of 17. Also, you can't be Lawful Good aligned.

Note that with dual-classing, it's a one-way street. Once you start taking Thief levels, that's it. You can't go back to taking more Fighter levels. Make sure you have everything from Fighter you want before moving on.
I have STR 18/39, DEX 18 (using the Brawling Hands bracers) and am neutral good. So I guess its the 'temporary' nature of the bracers that is stopping me. And, yes, I am looking towards BG2 so is that an issue with a dual classed character?
I meant that if you're planning to export/import you have waaay more of an XP cap leeway.
If your were aiming for BG1-only char (+TotSC presumably) it wouldn't be reasonable to give advises you couldn't take would it.
AFAIU the classic way is to get enough levels in a fighter then dual into a mage for the most powerful character.
you may want to get yourself acquainted with this guy's guides if you want to know more on this topic - https://gamefaqs.gamespot.com/pc/663933-baldurs-gate-enhanced-edition/faqs/66126 there's a section on multi/dual classing in this game (and others in the relevant guides).
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Roahin: To have your Fighter dual class into a Thief you need a MINIMUM Strength score of 15 and a Dexterity score of 17. Also, you can't be Lawful Good aligned.

Note that with dual-classing, it's a one-way street. Once you start taking Thief levels, that's it. You can't go back to taking more Fighter levels. Make sure you have everything from Fighter you want before moving on.
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alangr: I have STR 18/39, DEX 18 (using the Brawling Hands bracers) and am neutral good. So I guess its the 'temporary' nature of the bracers that is stopping me. And, yes, I am looking towards BG2 so is that an issue with a dual classed character?
Yes, the bracers won't count - it goes off your natural ability score. Items, spells, potions, etc. that temporarily boost ability scores don't count.

The reason people recommend waiting until later to dual class is because the experience cap in BG1 is 161,000 which will get you to level 8 as a Fighter. But if you go on to BG2 and the Throne of Bhaal expansion, the cap goes all the way to 8 million (realistically, you'll probably get to around 2 to 3 million). That's a lot of extra growth potential, so dual classing at level 4 is barely going to provide any noticeable benefit in the long run.

Also, a dual classed Fighter/Mage is indeed a very powerful character. But if you find Fighter/Thief to be interesting then by all means do so -- it's a perfectly viable character.
Post edited October 10, 2020 by Ryan333
There are a few schools of thought on when the best time to dual-class away from Fighter is. Here are the things to keep in mind:

1. From levels 1-9 the Fighter is getting 1d10HP every time he levels. At 10 and after, classes no longer roll, so these HP gains are very important.

2. At levels 7 and 13 the Fighter gets an additional 1/2 an attack per round. There aren't many ways to increase your attacks per round (referred to as APR by most of us), although the time it takes to get to Fighter 13 is not insignificant.

3. You get Weapon Proficiency pips (points) at every third level of Fighter. 3, 6, 9, 12, etc. These can be quite valuable when you dual-class as the other classes acquire them far more slowly and the Fighter can go beyond just one or two pips in a weapon type, unlike every other class.

I find the most common level people dual-class at is 9. This gives them the extra half-attack, all good HP levels, and ends on a proficiency pip level. 7 is quite common as well, especially for people impatient to begin their journey on their new dual class. 13 is the rarest because it represents so much time invested, you're usually halfway through BG2's SoA campaign by the time you've hit Thief 14 and gained the benefits from dual-classing so late.

People don't usually dual class before 7 or after 13 though.
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Roahin: There are a few schools of thought on when the best time to dual-class away from Fighter is. Here are the things to keep in mind:

1. From levels 1-9 the Fighter is getting 1d10HP every time he levels. At 10 and after, classes no longer roll, so these HP gains are very important.

2. At levels 7 and 13 the Fighter gets an additional 1/2 an attack per round. There aren't many ways to increase your attacks per round (referred to as APR by most of us), although the time it takes to get to Fighter 13 is not insignificant.

3. You get Weapon Proficiency pips (points) at every third level of Fighter. 3, 6, 9, 12, etc. These can be quite valuable when you dual-class as the other classes acquire them far more slowly and the Fighter can go beyond just one or two pips in a weapon type, unlike every other class.

I find the most common level people dual-class at is 9. This gives them the extra half-attack, all good HP levels, and ends on a proficiency pip level. 7 is quite common as well, especially for people impatient to begin their journey on their new dual class. 13 is the rarest because it represents so much time invested, you're usually halfway through BG2's SoA campaign by the time you've hit Thief 14 and gained the benefits from dual-classing so late.

People don't usually dual class before 7 or after 13 though.
Thanks to all who have replied. While I do not consider myself a newbie here (maybe incorrectly) I have played long enough to get some idea of how to move forwards. but the matter of when to dual up escaped me and so I will sit tight as I am for the moment. I will go to the gamespot link suggested for 'further reading' though.