Posted May 02, 2013
Hello. I'm wondering if you can somehow monitor the in game time while playing? it would be nice to be able to keep track of time when you have some summoned units up that lasts for several in game hours.
The only thing I can think of that show time is when you save and check up the time when you last saved but that is way too bothersome in my opinion.
I'm pretty certain it is possible to see the current in game time somehow it's just that I can't manage to find out how. And oddly enough I haven't found anything about it googling or searching these forums.
Also two more questions, how long is an in game hour in real time? and if I increase the FPS of the game from like 30 to 60 thus increasing the overall speed, the duration of spells and such increases as well, right? (so if 1 round which is 6 seconds with 30 fps 1 round becomes 3 seconds with 60 fps?)
The only thing I can think of that show time is when you save and check up the time when you last saved but that is way too bothersome in my opinion.
I'm pretty certain it is possible to see the current in game time somehow it's just that I can't manage to find out how. And oddly enough I haven't found anything about it googling or searching these forums.
Also two more questions, how long is an in game hour in real time? and if I increase the FPS of the game from like 30 to 60 thus increasing the overall speed, the duration of spells and such increases as well, right? (so if 1 round which is 6 seconds with 30 fps 1 round becomes 3 seconds with 60 fps?)
Post edited May 02, 2013 by vaggan
This question / problem has been solved by Hickory