Posted November 06, 2019
This topic might die on the long term if I loose interrest, but I give this one finaly a try.
EDIT: The idea is, that you play without items (aside for questpurposes), and without gold (again aside considering quests demands).
Version: I have BG1 merged into BG2, both classic. This unfortunately means no immunity from charm in BG1 (originaly any charm effect did not mean instant permadeath, just a pause).
Class: sorcerer
Race: elf
Stats: [s]9/19/17/9/18/18[/s]. Probably max STR would help more, but whatever, eventualy imma magling, right? And good CHA means bonus exp sometimes? CORRECTION: CHAdoes NOT give better exp, only the monetary side of rewards. Lack of charisma canbe counter-balanced by reputation, the highestreaction you'll ever need is 15. My altered stats are: 18/19/16/9/15/13. Still a reasonably high CHA. STR risen to carry stuff for quests and more,and for extra thac0 for MMM and energy blades HLA. CON is reduced to16, because elf can not reach 20 natural STR without the evil Tear, or the Draw Upon Holy Might baalspawn ability which gets lost for a good portion. Elf has the advantage of 19 DEX whichmeans AC and ranged thac0 (MMM and Energy Blades). Wisdom lowered because after 18 WISthere's no more benefit. I'll loose intelligence in the Final Dream if/when I get there. Srocerer has crappy lore skill by the way: 30 from level, maybe +10 from intelligence, and another +10 from wisdom. The highest lore needed to identify from witts tomes is 60 - problematic,unless you pick Limited Wish as an option (Glasses of Identificationcanbe considered a quest reward, thus mightbe usable).
Alignment: chaotic neutral. The other choice was neutral evil, which'd allow to bypass or gain some quests (most importantly at Firkraag and the teleport maze level of Watcher's Keep), but I'll come up with something when the time comes I hope. NOTE: seems the cat (useable to spy aorund,and might even be able to steal if needed?) can not attack. It just never does. Weird.
Sex: male, for extra options.
Starting spells: find familiar, magic missiles.
Argument for another race: Half Elf gives you the advantage of Infravision, if that counts, and still can have 18 CON. Why is that important? Because aside the Evil Reward of Tear of Fear there are 2 possible bonuses for Constitution,and 18+2 is 20, whatis the minimum for instant sleep-regeneration (the regeneration isn't that noticable, but whenever you sleep, your HP sets back to max, possibly due to coding mistake).
Candlekeep:
I immediately decided I'll use the starting basic staff, at leastfor a while because without it you can not finish with a non-attacking familiar the stupid rat-quest, as your fist is non-lethal,and you can only cast 3 spells. Awesome.
Otherwise it's an easy area, where I got a Lynx Eye Gem, the +1 magic dagger, and 2 healing potions.
It'd be an interresting option to only be able to use items you are given by questors. No shopping, no looting (only for quest items), but still something...
Oh, because I kept the Quarterstaff, I did not sleep here. It'd cost money. You'll need plenty of sleep during a poverty-run by the way. For this it is a good idea to go for at least a use of Draw Upon Holy Might to regenerate during sleep.
On other abilities: ghoul touchis useless, and while unreliable, Slow Poison is actualy curing poison, sono contest there. For the first abilities it is a good idea to go for at least one Cure Light Wound as you need a healing ability to do the avatar of ilmater quest. Otherwise you're better off with extra attack-power, so Larloch's is attractive option.
Oh, and let's try to only use the money I'm given,so no looting, so I've done the "talk 30 times with Firebeard then do nothing for 5 seconds for 300 gold" easter egg.
Note: the program does not tell you, but slaughtering the three cows give you 1 exp each. But do not attack Bessie! Come tothink of it,at the rats there are 2 cats. No idea if they give any exp.
Leaving Candlekeep:
Seems killing possible recruits gives you no exp, so don't bother.
Definitely sleep here if you did not do that before.
As Imoen if focably joined to you I say it's fair game to rob her of her inventory before releasing her from this misery.
Go to the Fedelpost Inn. It is good we cancast 3 times: immediately cast one to prevent Mirror Image, then prevent Horror, and keep one to finish him off, so you gain the exp.
Collect the quests, keep opening the areas, and hopefuly get back Joya's flamedance ring (don't give it to her if yougo for the Larloch's ability thoughas it gives you reputation!). This is also one instance when NOT keeping the pantaloons worth more.
There are also 6 cows here to slaughter at the Inn.
To get rid of the reputation-problem in case we want a Larloch's, work for Silke. You loose 2 rep, which you can immediately gain back by giving away Joia's ring, and solving Firebeard's new book-issue (don't forget to hop to Nashkel before bumping back to 10+ rep, otherwise all was naught). Ye, there'll be some stupid running back-and-forth in this one.
Did you know Marl The Drunk has no weapon, thus can't actualy defeatyou? Sad news is, I could not do the eat&keep the pie trick,as in my version Marlcosts reputation. Darn. That'd be 650 free exp. Still reached lvl 2.
In Nashkel there is Noober with his free exp. Also, you cangain either +1 reputation (reputation is plenty though), or 200 gold.
It is also possible to defeat Ooopah: I put the cat before it, and rescue it when it got seriously hurt. During that hit is with the staff (hey, Jesus had a staff too, at least the deciples), then when hurt enough released all 4 magic missiles,and the larloch on it. This might mean I'mready to go against the ogre with the belt? Sounds like they are the same race, thus same stats...
NOTE: as my character could not know which belt it is, looted and sold everything of the ogre.
I could also win against the mage in the carnival by placing the cat in front of it, and preventing most of his casting (the first two is mandatory) by magic missiles. He can only hit the cat with a 20 with a weapon, and it has magical resistance to prevent some of his spells.
The problem is, some major random is involved, if he leaves the tent while panicing will no longer notice the cat, and can hit you more easily than you can him.
Also, some weird automatic self-healing happens in my version on his part for unknown reason. There's some tinkling sound effect, and he gains back HP (I know this by his hp going up a category).
You can go and return Drienne's cat. The cat-familiar rly helps here avoiding the random monsters.
lvl 1 spells analysis:
- armor: it's not bad, but how far in the game the AC will protect you?
- blindness: there is a saving throw against it (and immunities), so no
- burning hands: this spell sux
- charm person: there are saving throws
- chill touch: slow tocast, minor effect, needs a successful attack - why these kind of spells exist?
- chromatic orb: sure, it does damage, for what it worth. The damage is though swarfed by the Magic Missile's potential, and its effect are easily negated by saving throw (and there are immunities).
- colour spray: don't make me laugh. One of the most useless spells in the game.
- detect evil: entirely useless
- find familiar: extra HP, companion with abilities.. Good.
- friends: needless. Even a chaotic evil person can have enough reputation to balance out a lacking charisma.
- grease: in icewind dale it is necessary. Here though... Especialy that it can effect you...
- identify: only for the most hardcore.Why have it by the way in a poverty-run?
- infarvision: useless
- larloch's minor drain: okat low level, useless later
- magic missile: of course!
- protection from evil: you can avoid demons, and has other benefits. Excellent.
- protection from petrification: convenient to have to say the least. Good.
- reflected image: i think the effect is just too small
- shield: why does the spell Armor exist again? This have nice effects, only you have 5 slots. Still good.
- shocking grasp: leave me alone
- sleep: there are the saving throws, and soon immunities.
- spook: well, it has a -6 on the saving throws, soif you even consider using anything with a throw, use this. Good. The problem of curse is, you don't want enemies to run, you want them to be conquered. Later likely things get immun anyway.
My picks are:
1) magic missile
2) find familiar
3) protection from evil
4) protection from petrification
5) spook/shield (chose shield this time, although I can hardly see much benefit after the 1st of the trilogy). Maybe Idtentify if you use the tomes (they can be considered as a quest)?
Btw, by a rushed walking (I try to send my cat ahead stalking to prevent loading from quicksave) learned I can defeat a wolf, so let's rescue that talking chicken... But first tried to win against Silke - done, and happened no reputation-loss, as expected. The problem here is her lightning, which at times can not be interrupted, and can finish her stripping you the combat-exp.
With Shield running, after this decided to try my luck with the local assassin - and it worked out. Decided if the loot contains a quest/story item, all loot is ok to pick up and sell (not that here were much).
EDIT: The idea is, that you play without items (aside for questpurposes), and without gold (again aside considering quests demands).
Version: I have BG1 merged into BG2, both classic. This unfortunately means no immunity from charm in BG1 (originaly any charm effect did not mean instant permadeath, just a pause).
Class: sorcerer
Race: elf
Stats: [s]9/19/17/9/18/18[/s]. Probably max STR would help more, but whatever, eventualy imma magling, right? And good CHA means bonus exp sometimes? CORRECTION: CHAdoes NOT give better exp, only the monetary side of rewards. Lack of charisma canbe counter-balanced by reputation, the highestreaction you'll ever need is 15. My altered stats are: 18/19/16/9/15/13. Still a reasonably high CHA. STR risen to carry stuff for quests and more,and for extra thac0 for MMM and energy blades HLA. CON is reduced to16, because elf can not reach 20 natural STR without the evil Tear, or the Draw Upon Holy Might baalspawn ability which gets lost for a good portion. Elf has the advantage of 19 DEX whichmeans AC and ranged thac0 (MMM and Energy Blades). Wisdom lowered because after 18 WISthere's no more benefit. I'll loose intelligence in the Final Dream if/when I get there. Srocerer has crappy lore skill by the way: 30 from level, maybe +10 from intelligence, and another +10 from wisdom. The highest lore needed to identify from witts tomes is 60 - problematic,unless you pick Limited Wish as an option (Glasses of Identificationcanbe considered a quest reward, thus mightbe usable).
Alignment: chaotic neutral. The other choice was neutral evil, which'd allow to bypass or gain some quests (most importantly at Firkraag and the teleport maze level of Watcher's Keep), but I'll come up with something when the time comes I hope. NOTE: seems the cat (useable to spy aorund,and might even be able to steal if needed?) can not attack. It just never does. Weird.
Sex: male, for extra options.
Starting spells: find familiar, magic missiles.
Argument for another race: Half Elf gives you the advantage of Infravision, if that counts, and still can have 18 CON. Why is that important? Because aside the Evil Reward of Tear of Fear there are 2 possible bonuses for Constitution,and 18+2 is 20, whatis the minimum for instant sleep-regeneration (the regeneration isn't that noticable, but whenever you sleep, your HP sets back to max, possibly due to coding mistake).
Candlekeep:
I immediately decided I'll use the starting basic staff, at leastfor a while because without it you can not finish with a non-attacking familiar the stupid rat-quest, as your fist is non-lethal,and you can only cast 3 spells. Awesome.
Otherwise it's an easy area, where I got a Lynx Eye Gem, the +1 magic dagger, and 2 healing potions.
It'd be an interresting option to only be able to use items you are given by questors. No shopping, no looting (only for quest items), but still something...
Oh, because I kept the Quarterstaff, I did not sleep here. It'd cost money. You'll need plenty of sleep during a poverty-run by the way. For this it is a good idea to go for at least a use of Draw Upon Holy Might to regenerate during sleep.
On other abilities: ghoul touchis useless, and while unreliable, Slow Poison is actualy curing poison, sono contest there. For the first abilities it is a good idea to go for at least one Cure Light Wound as you need a healing ability to do the avatar of ilmater quest. Otherwise you're better off with extra attack-power, so Larloch's is attractive option.
Oh, and let's try to only use the money I'm given,so no looting, so I've done the "talk 30 times with Firebeard then do nothing for 5 seconds for 300 gold" easter egg.
Note: the program does not tell you, but slaughtering the three cows give you 1 exp each. But do not attack Bessie! Come tothink of it,at the rats there are 2 cats. No idea if they give any exp.
Leaving Candlekeep:
Seems killing possible recruits gives you no exp, so don't bother.
Definitely sleep here if you did not do that before.
As Imoen if focably joined to you I say it's fair game to rob her of her inventory before releasing her from this misery.
Go to the Fedelpost Inn. It is good we cancast 3 times: immediately cast one to prevent Mirror Image, then prevent Horror, and keep one to finish him off, so you gain the exp.
Collect the quests, keep opening the areas, and hopefuly get back Joya's flamedance ring (don't give it to her if yougo for the Larloch's ability thoughas it gives you reputation!). This is also one instance when NOT keeping the pantaloons worth more.
There are also 6 cows here to slaughter at the Inn.
To get rid of the reputation-problem in case we want a Larloch's, work for Silke. You loose 2 rep, which you can immediately gain back by giving away Joia's ring, and solving Firebeard's new book-issue (don't forget to hop to Nashkel before bumping back to 10+ rep, otherwise all was naught). Ye, there'll be some stupid running back-and-forth in this one.
Did you know Marl The Drunk has no weapon, thus can't actualy defeatyou? Sad news is, I could not do the eat&keep the pie trick,as in my version Marlcosts reputation. Darn. That'd be 650 free exp. Still reached lvl 2.
In Nashkel there is Noober with his free exp. Also, you cangain either +1 reputation (reputation is plenty though), or 200 gold.
It is also possible to defeat Ooopah: I put the cat before it, and rescue it when it got seriously hurt. During that hit is with the staff (hey, Jesus had a staff too, at least the deciples), then when hurt enough released all 4 magic missiles,and the larloch on it. This might mean I'mready to go against the ogre with the belt? Sounds like they are the same race, thus same stats...
NOTE: as my character could not know which belt it is, looted and sold everything of the ogre.
I could also win against the mage in the carnival by placing the cat in front of it, and preventing most of his casting (the first two is mandatory) by magic missiles. He can only hit the cat with a 20 with a weapon, and it has magical resistance to prevent some of his spells.
The problem is, some major random is involved, if he leaves the tent while panicing will no longer notice the cat, and can hit you more easily than you can him.
Also, some weird automatic self-healing happens in my version on his part for unknown reason. There's some tinkling sound effect, and he gains back HP (I know this by his hp going up a category).
You can go and return Drienne's cat. The cat-familiar rly helps here avoiding the random monsters.
lvl 1 spells analysis:
- armor: it's not bad, but how far in the game the AC will protect you?
- blindness: there is a saving throw against it (and immunities), so no
- burning hands: this spell sux
- charm person: there are saving throws
- chill touch: slow tocast, minor effect, needs a successful attack - why these kind of spells exist?
- chromatic orb: sure, it does damage, for what it worth. The damage is though swarfed by the Magic Missile's potential, and its effect are easily negated by saving throw (and there are immunities).
- colour spray: don't make me laugh. One of the most useless spells in the game.
- detect evil: entirely useless
- find familiar: extra HP, companion with abilities.. Good.
- friends: needless. Even a chaotic evil person can have enough reputation to balance out a lacking charisma.
- grease: in icewind dale it is necessary. Here though... Especialy that it can effect you...
- identify: only for the most hardcore.Why have it by the way in a poverty-run?
- infarvision: useless
- larloch's minor drain: okat low level, useless later
- magic missile: of course!
- protection from evil: you can avoid demons, and has other benefits. Excellent.
- protection from petrification: convenient to have to say the least. Good.
- reflected image: i think the effect is just too small
- shield: why does the spell Armor exist again? This have nice effects, only you have 5 slots. Still good.
- shocking grasp: leave me alone
- sleep: there are the saving throws, and soon immunities.
- spook: well, it has a -6 on the saving throws, soif you even consider using anything with a throw, use this. Good. The problem of curse is, you don't want enemies to run, you want them to be conquered. Later likely things get immun anyway.
My picks are:
1) magic missile
2) find familiar
3) protection from evil
4) protection from petrification
5) spook/shield (chose shield this time, although I can hardly see much benefit after the 1st of the trilogy). Maybe Idtentify if you use the tomes (they can be considered as a quest)?
Btw, by a rushed walking (I try to send my cat ahead stalking to prevent loading from quicksave) learned I can defeat a wolf, so let's rescue that talking chicken... But first tried to win against Silke - done, and happened no reputation-loss, as expected. The problem here is her lightning, which at times can not be interrupted, and can finish her stripping you the combat-exp.
With Shield running, after this decided to try my luck with the local assassin - and it worked out. Decided if the loot contains a quest/story item, all loot is ok to pick up and sell (not that here were much).
Post edited January 10, 2020 by twillight