Posted December 16, 2020
skerbl: A morality system would be a terrible idea. Karma points? Paragon/Renegade points? Light Side/Dark Side points? Don't make me laugh, those are all shit. Even slightly more sophisticated systems like DnD's 2-dimensional Alignment system usually turn out not to work too well in video game adaptations. Personally, I'd rather *not* be judged by the games that I play.
Allow me to illustrate the silliness with an example of how dialogs usually play out in NWN2:
Random Stranger: "Please, oh noble adventurer, I implore you to help me with this urgent thing!"
Me: "How much do you pay?"
The Game: "Your actions have shifted your alignment 2 point(s) toward Evil."
Thank you, game.
This is actually not an exaggeration, I remember too well how NWN 2's alignment system often confused greed (asking for more money, or asking poor people for money) was the same thing as evil (which would have been refusing to help at all, but then again... really? 10 coins to free us... say no and you're evil for not putting your life on the line). Of course, in games with "alignment systems" it usually turns out that you can make the final good / bad choice regardless of your alignment. The worst, of course, is that the game allows a completely evil character to make good choices (usually because the player knows that the good choice gives better equipment). Allow me to illustrate the silliness with an example of how dialogs usually play out in NWN2:
Random Stranger: "Please, oh noble adventurer, I implore you to help me with this urgent thing!"
Me: "How much do you pay?"
The Game: "Your actions have shifted your alignment 2 point(s) toward Evil."
Thank you, game.
Alignment systems in games usually feel gamey, not a restriction you place on your character to better build up your character... but something that gives you rewards or penalties which might have nothing to do with your character.
As it stands, I'm keeping my V as non-lethal as possible, not because the game rewards it, but because I view her as someone who knows the system is trash and spits you out. Throw an alignment system in there and what, should V's that go around blasting on people start growing horns? This is NC, the value of life is what you make of it.
Creed255: All good points but also, every fixer in Night City knows V. I drove through various parts of the city and got bombarded with 50 gigs to complete because I'm "the best and was recommended". Is that not enough to make you question V's place in Night City? Are they, honestly, just another 'cog' in the machine? Cuz this cog seems pretty important.
Gamification. You used to have to start at a tavern to find quests, talk to people. Now open world games tend to be more "drive to this point to start a quest".Post edited December 16, 2020 by malikhis