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Post edited February 12, 2023 by lace_gardenia
Why speculate while we have an example - GTA Online. That's exactly how it will be.
@Yunipuma: You are undoubtedly correct, but we can try to come up with something better ourselves for the heck of it :P

I would suggest one or both of the following MMO-style multiplayer experiences: cooperative story-driven instanced missions/quests (think of Flashpoints and Operations in SWTOR) and/or largish scale battles taking place as part of a faction-based war (think of WvW in GW2 or large group PvP in ESO). What would make it even more interesting, would be not being locked into factions, so that you can always betray your team. This might lead to most matches devolving into FfA, but I think it would cover the anarchic aspect of Cyberpunk well.

I can also half-imagine several ways of blending both MP experiences, such as PvPvE story/objective-driven missions where an equal number of people from each faction gets dropped in and you have to work together to overcome the environment and progress, but you also have different end-goals, so you try to sabotage each other at key moments.
Post edited December 04, 2019 by cLaude83
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Post edited February 12, 2023 by lace_gardenia
I really love the idea of mission story based where 2 teams tries to complete theirs first, but i'm not sure how hard it would be since it needs some randomizations and yet a solid idea of what you're gonna do
Post edited December 07, 2019 by Fr33styler
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Fr33styler: I really love the idea of mission story based where 2 teams tries to complete theirs first, but i'm not sure how hard it would be since it needs some randomizations and yet a solid idea of what you're gonna do
This will be shit. Because it is already exists - so called "flashpoints" in MMO Star Wars The Old Republic. Nobody waits for new player to see cutscenes & understand what to do, everyone just run ahead. Team work is some unknown shit. Ragequits. Etc, etc.
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Fr33styler: I really love the idea of mission story based where 2 teams tries to complete theirs first, but i'm not sure how hard it would be since it needs some randomizations and yet a solid idea of what you're gonna do
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Yunipuma: This will be shit. Because it is already exists - so called "flashpoints" in MMO Star Wars The Old Republic. Nobody waits for new player to see cutscenes & understand what to do, everyone just run ahead. Team work is some unknown shit. Ragequits. Etc, etc.
That sucks, but I think you will always have similar issues regardless of how multiplayer is implemented. (I don't know of any MP game where nobody rage quits and nobody is impatient with new players. Would it help to have leveled match making (this would rely on nobody having secondary/smurf accounts, and there being a large active player base)? How about penalizing leaving an ongoing match in some way (not sure I'm a big fan of this idea)? If you made the cut scenes short, you could maybe make them unskippable (again, not a big fan of this idea either).
Post edited December 08, 2019 by cLaude83
I could be like Watch Dogs 2 or Dark Souls where you invade SP as netrunner to either help or disrupt players advancements in side missions or just play hide and seek with them. Add a reward to having invasions active to support picking it over ignoring it (like dark souls with the extra 30% health or Watch dogs with extra XP for hacks and counter hacks)

It could be like GTA Online, a separate instance you can explore and do secondary modes in like Battle Royale, CTF, TDM, S&D, King of the Hill, Races and Missions changing every week. (Like Red Dead Online Bounty Targets)

It could be all out coop like Ghost Recon Wildlands or a separate coop mission series like Splinter Cell Conviction or Blacklist.

It could be all of those or none.