It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Cyberway: Tell me one game what feels "alive"? These are called games, just because of it, these are games.
avatar
Anakin-Skywalker: RDR2 you can clearly get the feel that in each town you visit there is a rythm, people come in and out of bars, drunks trip and fall, beggers on the street, some are washing their clothes, others tending to the farm. Hell even on the witcher 3 you had a sense that the town's folk had a purpose. Here, it's just bodies going back and fowards
Yup, thats what Im trying to say. RDR2 felt Western but Cyberpunk 2077 doesnt have the attitude it should have. They should have built the game more on the lore and Cyberpunk itself.

I dont want to bash CDPR, this is great game and lots of fun, but somethign to think for sequel. Worth the wait.
Post edited December 14, 2020 by Cyberway
I agree with you but also disagree with you. Because I think, a lot of your grievances is due to the fact, you bought into the hype. I've been a PC gamer since the 80s. And one thing I learned, is never buy into the hype. I remember looking at magazines saying John Romero is about to make me his bitch, due to Daikatana being the best FPS ever made... A lot of people expected the best FPS ever made when it came out. You can see how that turned out... Hype is just hype. Nothing more. I've been looking forward to Cyberpunk 2077 for a long time but I never bought into the hype. The only thing on my mind was, the game looks really cool, I hope it doesn't end up being a pile of shit. There is a good chance it will be a decent game, at least. Not a pessimistic mindset. Just a realistic one. I just sat back thinking, time will tell. I personally love the game but that's because I wasn't expecting anything special and didn't have to deal with what some console gamers had to deal with, when it comes to the game.
Post edited December 14, 2020 by Mentat2020
avatar
Mentat2020: I agree with you but also disagree with you. Because I think, a lot of your grievances is due to the fact, you bought into the hype. I've been a PC gamer since the 80s. And one thing I learned, is never buy into the hype. I remember looking at magazines saying John Romero is about to make me his bitch, due to Daikatana being the best FPS ever made... A lot of people expected the best FPS ever made when it came out. You can see how that turned out... Hype is just hype. Nothing more. I've been looking forward to Cyberpunk 2077 for a long time but I never bought into the hype. The only thing on my mind was, the game looks really cool, I hope it doesn't end up being a pile of shit. There is a good chance it will be a decent game, at least. Not a pessimistic mindset. Just a realistic one. I just sat back thinking, time will tell. I personally love the game but that's because I wasn't expecting anything special and didn't have to deal with what some console gamers had to deal with, when it comes to the game.
Hype is one thing. Delivering the finished product that was promised is another. It was a choice to release it in this subpar state, not an accident. The people in charge here knew what they had and instead of telling us that the game simply wasn't ready, they pretended everything was great. I honestly think this game is something special. I don't usually fall into bottomless holes because the floor hasn't loaded in yet. This game's launch is not acceptable for millions of people who pre-ordered based on CDPR'S promises. PS 4 Cyberpunk running at 15-20 FPS is a slideshow. It is not playable. Even on the highest end PC, the game is a broken mess. I didn't know I was buying some early access game. I thought I was buying the next game from the people who made the Witcher 3.

However, I am happy they got the GOG version integrated into Geforce Now day 1. That's months or even years before the game was playable in any decent way! Shows commitment to something, at least. They should get the Witcher 3 on there next, to remind us of better times.
avatar
Cyberway: Yup, thats what Im trying to say. RDR2 felt Western but Cyberpunk 2077 doesnt have the attitude it should have. They should have built the game more on the lore and Cyberpunk itself.
Just by curiosity, what is missing from the pen and paper game for you to say it's not based on the lore ?
avatar
Cyberway: Yup, thats what Im trying to say. RDR2 felt Western but Cyberpunk 2077 doesnt have the attitude it should have. They should have built the game more on the lore and Cyberpunk itself.
avatar
Gersen: Just by curiosity, what is missing from the pen and paper game for you to say it's not based on the lore ?
Well Ive not read the 2020 corebook in 20 years but I sure remember it was more than a lion than a mouse. This isnt even a dog, this doesnt even bark.
Post edited December 14, 2020 by Cyberway
avatar
Anakin-Skywalker: RDR2 you can clearly get the feel that in each town you visit there is a rythm, people come in and out of bars, drunks trip and fall, beggers on the street, some are washing their clothes, others tending to the farm. Hell even on the witcher 3 you had a sense that the town's folk had a purpose. Here, it's just bodies going back and fowards
avatar
FallenHeroX1: I cannot comment on CP77 because I've not played it and after reading these reviews I may not play it but I have to take exception to FallenHeroX1's comments below:

"RDR2 puts everything else to shame with it's open world. Comparing it Cyberpunk is very unfair. Rockstar has spent decades perfecting a certain style of gameplay. CDPR for as beloved as they are now, they didn't really hit the major leagues until The Witcher 3, and it's funny because the things people are complaining about in this game are exactly the same in the Witcher 3."

I could not disagree more. I seriously think you are confused about what an open world is and what an RPG is. First, RDR2 (aka red Dead Redemption 2) does not even qualify as an RPG. GASP!!! Yeah I hear the indignation already. But sadly, it is NOT an RPG. Like Witcher 3 where you have to play Geralt, in RDR2 you HAVE to play Morgan BUT what you can do with Geralt is wide open. You have multitudes of choices you can make even in the early play of the game that impacts it all the way through to one of 36 possible endings, THIRTY SIX! That is what an RPG is, a game where the decisions your PC makes impacts the game, changes the game's results and make you feel like you have contributed to the story. RDR2 does NONE of that. You are Morgan and later John but you cannot change or impact the story. Even missions are forced upon you and you are not allowed to change how they play out in RDR2, ever. Missions do not allow Morgan to go off script because he could use a better position or drop back to a high point and use a sniper rifle to complete the mission. Nope, you HAVE to go right into the teeth of the bag guys, under heavy fire and the mission fails if you or any of your friends get killed, then restart until you complete the mission EXACTLY how ROckstar wants it completed. I've even stored gun in the gun locker until I've only got my two best pistols, my best shotgun and rifle. The mission starts and suddenly I have an inferior Rifle my horse was not carrying and inferior pistols I also was not carrying because Rockstar decided you would use those weapons, period. That is NOT RPG in even the most remote sense of the word. RDR2 was more like watching a bad cowboy movie over which I had no input UNTIL they temporarily needed someone to engage in shooting people and complete the mission EXACTLY how ROckstar wanted. You get ONE choice for two bad endings overwhich you had zero input.

Secondly, the NPC is RDR2 were just as repetitive as in Witcher 3 and just as meaningless (with rare exceptions). I can't tell you how many times I came into a town, talked to the NPCs (to build up "Honor") and got the same exact canned responses. The conversations start with one of a few greetings,

Morgan: "Hi."
NPC: "hello" ( or another of a few similar responses)
Morgan: "Don't know how this day could get any worse"
NPC: "That's too bad"
Morgan: "Well, all the best to you."

Or after the meaningless greetings Morgan says, "I'm feeling good today"
NPC "Oh." or sometimes, "That's good." or similar wording.

After the greetings Morgan says, "Nice town you have here. The people are ... friendly."
NPC: "Hmph" or "Is that right?"

After the same greetings Morgan says, "You seen any Pinkertons hereabouts?"
NPC; "Nope" or "I wouldn't know."

After the same greetings Morgan says "Seen any bounty hunters around here?'
NPC gives same response as Pinkerton question.

I got sick of hearing Morgan end those conversations with "All the best to you."

The important point you miss here is that those background NPCs are meaningless to the RPG and there is no game where they enrich an RPG. After a while you just ignore them. In an RPG the only NPCs that matter are those that have something to do with a plot, either the main plot or a side plot. Once we get to that understanding, Witcher 3 annihilates RDR2. Witcher 3 is drowning in those types of NPCs, each interaction with same changes by how you treat them. MY choices in how I had Geralt react to those NPCs not only allowed me to craft the outcome but it also allowed me to craft Geralt's character as a reflection of the character i wanted to play. You can't do that with RDR2. The "honor" system they have is patently ridiculous, shallow and contradictory, plus it is capped until after Chapter 6 when ONE choice you make boosts it to the heavens. It is meaningless.

"It's raining it's pouring, Emperor Emhyr is snoring!" Do you realize how many times I heard that in the exact same spot and the dad saying, "Oh you can't say that!" Or whatever. Maybe you don't like The Witcher 3 and that's something you criticized when it released, but don't sit there and act like CDPR is commiting some act of sin with it's npcs. They are on par, or even better than the Witcher 3's. Everything in the Witcher 3's world was on repeat and paled in comparison to GTAV at the time, didn't stop people from loving it and I didn't hear any complaints about it either.

As for the actual world and style on display, it's extraordinary what they have accomplished here. But saying Cyberpunk is shit because it doesn't have the immaculate attention to detail that Rockstar puts in their world is like saying RDR2 is shit because it's very slow paced and meticulous to the point of tedium. You are missing the point and comparing apples to oranges.
I 100% agree with your topic. I stopped playing the game and will continue sometime in the future when the game is fixed...
I'm impressively dissapointed that others are impressively dissapointed.

Sucks that you guys are having a rough time and not getting what you hoped.

For me it's my all time favourite game - I can't get enough of it.

Also a character just sent me a picture of a beach they were at in oregon via sms after a particularly gutting mission that made me feel like shit.

I love this game.
Well sorry to hear that, maybe with upcoming updates your experience will change. Im running the game quite well and I dont have major bug breaking issues, maybe some cars crashing into traffic lights and some odd graphical glitch. That´s about it. Having a blast overheating enemies!
avatar
AzrielProne: Yes. Absolutely. Nearly a decade of development and this is what we get. Even on high end PCs it’s unacceptable. Regardless of looks - it plays and feels really bad. A complete and utter disappointment.
You are obviously an console user with some old console and projecting your reality over modern PC that are 10 to 15 times more powerful, but I get to disappoint you - it works good on PC. And it is well optimized.

You can even get far more than that by switching ray traced global illumination (RT Pshyco quality), though no modern GPU is still capable of that.

Speaking of bugs, the game of this scale needs far more manhours and far more money. RDR 2 took 8 years and was built on existent engine. CP2077 is made on a new engine. RDR 2 might have deeper and interactive world, but it's less dense, it's sparsely populated.
Is the storyline poor?

I can't make a new topic, for some reason.

I haven't been able to get into the game yet as it flatlines before loading. There is an update loading which will hopefully let me into the game. For those of you who have played the game, what do you think of the plot? I read a review which says the game is disappointing.


The Story is a Bloated Fiasco

I am an RPG player, and was interested in this game because it was advertised as an RPG. It is not an RPG. It is an exposition heavy open-world shooter game with vague “RPG elements.”

I would have felt comfortable bungling my way through the shooting scenes if I felt the story was worthwhile, but it simply is not worthwhile. The dialogue is almost like a satire of cliched 1990s action film dialogue, and the plot is overly ambitious, convoluted garbage, laced with hazy Antifa political messaging. The awkward, stilted dialogue actually works well with the barrage of bankrupt tropes that are strewn together to form this boring, confusing story. (Two tropes do not make a unique plot element, they make a double trope.) I would have loved to be surprised by a rogue AI conspiracy, frankly, and instead I got… evil corporations.

If you’d been sitting and watching this story as a film in the theatre, you would get up and walk out, because it is simply not engaging on any level at all (other than visually, I guess, and there are issues with that I will touch on later).

“It’s the fucking corporations, man! Fucking shit! The corporations have the fucking technology man, and they’re doing the fucking money deal! He fucked us, man, he’s working for the fucking corporations again! They’ve got the fucking technology, man, the fucking corporations! We’re gonna have to fucking jack in, man! Fuck! Jack in to the fucking corporations, man! The fucking tech! They got the fucking tech and we’ve gotta fucking jack in!”

I didn’t get deep into the game, but the prologue was enough to give me a very clear view of where they’re going with it. This is intended to be a hugely complex political drama. Based on what I’ve already seen, I can only imagine how bad it gets. It was obvious from the get go that the writers of this game don’t expect the average player to actually even follow the plot, and that is shameful. If you don’t care enough about your story to care if your audience understands it, then you shouldn’t be telling that story.

I always like to think of how I would fix something that I hate. If I’d been given this game and told to fix it, I would have massively scaled down the scope of the plot, making it a crime drama with western elements, allowing the setting to be the setting rather than having the setting moonlight as the core plot. I would have made Keanu the player character, on a mission to settle some personal score, rather than to fight the corporations. Storytelling on this massive scope is virtually always going to end up devolving into convoluted tropes, because very few writers have the ability to make these large story elements personal in a way that makes them meaningful to the reader/viewer/player. A large scale political drama ends up with narrative bloat that has to be bandaged together with deus ex machina papered over with melodrama (see: Game of Thrones final season).

Part 2

A scaled down main plot would then have been beefed out with side quests and choice-based character development. As it stands now, it’s obvious to me that the RPG character development is going to be drastically limited by a commitment to a large cinematic plot.

Tedious, Mediocre and Ugly

for whatever reason, bullets rarely result in bullet holes, and instead, headshots more often than not result in “short circuit” electricity animations. You will not find in this game the satisfaction you get in RDR2 when you hold your revolver under some bitch’s chin and blow her brains out. I would say that “unsatisfying” describes virtually every aspect of Cyberpunk 2077.

The graphics themselves are pretty enough. This is the first AAA game I have played since RDR2, and I think that the graphics are improved from that game, though only slightly. The open world of Cyberpunk is surely impressive, and you really do feel like you’re living in this future world, as you run around on the dolled up and burned out streets, looking at the ugly cybernetically enhanced multicultural population and massive, ugly skyscrapers.

The question becomes: why would you want to be in this world? What you see in this game is the nightmare future that we in the right-wing are warning about. Why would someone want to spend their personal relaxation time going into this world? When I play fantasy or traditional science fiction games, I am entering a world that I am intrigued by, a world that I would want to visit. When I play Cyberpunk 2077, I’m entering a world that I fear that I’m going to be forced into before my life ends, a world that I never want to see and which I am fighting to prevent from becoming a reality. Even if the story was good and I enjoyed the gameplay, I would not want to play this game, because I don’t want to enter this world.

I am confused by what the actual thinking here was. I do not know if there are people who want to live in this world, or if it is being presented as a kind of horrorshow, on par with trudging through the nightmare visions of Dark Souls. The thing is, with Dark Souls, or Doom, or some other game where you trudge through a hellscape, it is a fantasy world, and you are a hero conquering it. In Cyberpunk, this hellscape feels all too close to reality, and instead of fighting to conquer it, your player character is an active participant in it. There is a thick nihilism that underscores the entire experience of the game.

There is a kind of core problem here, in that Cyberpunk is a uniquely challenging, politically-charged genre of fiction that is more about warning of a future hell, commenting on contemporary social and technological trends and speculating about their final form, than it is about having fun. Setting an adventure story in a cyberpunk world isn’t the straightforward proposition of an adventure in a fantasy realm, the wild west, outer space or a post-apocalyptic wasteland, as there is no clear path to redemption within the framework of the universe.

Cyberpunk is a uniquely challenging genre. For a game of this scale, that relies this much on cinematic narrative, there has to be some kind of underlying motivation to the action beyond plot. That is to say, you would need clear, meaningful themes that the player is able to relate to. Instead, they garbled up a bunch of genre tropes, mixed with some Antifa gibberish, and backed it with sex and violence and blinking lights. It creates an experience that simply feels wrong.

I think you’re going to have a lot of people disliking this game without being able to explain why they dislike it, simply saying that they find the experience of playing it unpleasant.

Maybe Someone Will Like It?

The art of the game is good, of course, but what computer generated art isn’t good these days? If you simply go click around on Deviantart, you’re going to find an endless well of cool concept art. There is nothing especially original about the aesthetics of Cyberpunk, and in fact, the retro aesthetics feel somewhat dated. That is hardly their fault, as the game was announced in 2012, but we’ve had a solid decade of being inundated with 80s nostalgia, and it just doesn’t feel compelling.

Regarding aesthetics, synthwave does not play heavily in the soundtrack, and they instead opted for a lot of rap music, which I found baffling.



We probably should have known better than to hope that a AAA game in 2020 would end up offering a fun experience.

n My View, You Should Play Something Else
The good news is, there are a whole lot of good games being released that are not AAA games. This was actually a fantastic year for games, in my opinion.

I would argue that Wasteland 3 is probably the best game ever made, and I love the Baldur’s Gate III early access. Those are both real RPGs, if any of you youngins want to get the classic experience in a modernized package. These two games are well written, and they both present worlds that I would want to live in. Yakuza 7 is a beautiful and unique RPG with endless exposition dumps that are actually engaging.

In terms of high action, Hades is a fantastic game, and a perfect example of properly implementing RPG elements into a combat-focused gameplay experience. Trials of Mana is a very fun time, despite slightly tedious combat.

There are all kinds of options for how you spend your video game time. I personally cannot imagine spending my video game time playing Cyberpunk 2077. My video game time is sacred, and I want it to relieve stress, not create more.

Rating:

2/10"
Post edited December 14, 2020 by ChuckleHut
I already left a review with some of the most glaring points, but I'll leave my opinion here.

Hard coded keys that can't be remapped. Are we back in the 80's or something?

Graphics are the least of my concerns here, I play on a decent rig but **** TAA and having to mess with ini files to disable it.

Telling me to dumb down my sound rig so that the audio stops going nuts, is NOT a solution. Fix the audio so it runs on more than just a rotten potato.

The world is full of pixels, moving to and from, in the same pattern over and over. Their point: take up space and get in the way.

I ended up turning down the mobs as much as possible. No reason to have useless pixels parading on my screen. I honestly feel no difference between having those nothings on screen or not. Still no life to be had.

We were told about some RPG where our choices matter. All I found was a shooter on rails, with no choices (with the one exception that will decide the ending). If I wanted to play that, there's plenty on the market AND cheaper.

The AI... well, let's not go there because there isn't any.

The cars/bikes drive like we're permanently drunk and/or have faulty axles.

Whoever made first person bike, never rode a bike except maybe pillion. I don't know about you guys, but I don't make it a habit of shoving my nose in the tank, until I break my neck trying to see the road.

This game looks, feels, and plays like Saints Row IV (just with aliens replaced with gangs and corpos). If this had been called Saints Row V, I wouldn't even be surprised.

I know the lore, I know the PnP game, and this port doesn't capture that world. I don't feel Cyberpunk in here. I feel Saints Row.

Yes, I'm disappointed, very disappointed.

For anyone who "feels sorry for me because I don't like it"... I "feel sorry for you that your standards are so low, that they're several feet below the ground".
Post edited December 14, 2020 by Chessala
avatar
ChuckleHut: The art of the game is good, of course, but what computer generated art isn’t good these days? If you simply go click around on Deviantart, you’re going to find an endless well of cool concept art.
Clearly you didn't visit Deviantart for a few years. New UI makes sure you won't able to find any cool concept art. No more categories, no more time-range tops etc etc. New UI is like Google image search and no more.
OP sums up the main problem with the game IMO - one that I'd not even sure will be solved. There is no core game-play loop.

At the very least, even Ubisoft's sandboxes have that much. Sneak into fort->dispatch enemies any way you like->loot->move on isn't much of a loop - but at-least it is one.

Cyberpunk doesn't really have much in the open world. It is a series of disjointed tasks that aren't even help together by the main story - the main story might as well be segregated from the rest of the game.

Technical issues I think can be fixed with bugs. But the core-gameplay is harder to make assurances for, that it'll be fixed.

The NPCs are downright embarrassing. They'd give GTA 3 a run for its money - maybe. Which is the lowest bar for an open world. Heck in some respects, the interacts with GTA 3 general NPCs have Cyberpunk beat. Certainly, 2003's Freelancer's NPCs have Cyberpunk's dead in the water.

Honestly, I'd be humiliated if my AAA company's NPCs were competing with AAA NPCs from 2001. And beaten resoundingly by AI from 2003.

----

1) Police need fixing. First of all, police aren't even able to be hacked. Not only that, but they don't persue you. No drones to track you down, nothing. They search on foot in a small area before giving up.

2) NPCs don't peruse you with vehicles. NPCs don't even seem to use vehicles - the traffic is just a backdrop. NPCs should be using vehicles, drones, copters - those flying vehicles that trauma and Maxtec use. . .

3) Civilians in cars don't react at all to a gun being pointed at them. The don't get out, nore do they run you over. They don't even really seem to mind.

4) NPCs don't really interact with each-other much either. NPCs of different affiliations don't fight each-other, apparently only you and some scripted encounters

5) The bounty on the player doesn't stick. They had an opportunity to pull something good from AC: Od - the bounty system. Have other mercs try to collect the bounty, maybe have you need to either pay it off or hack the police database in order to remove it.

Systems like that could be tied into the story missions. There are multiple places during the story where a bounty on the player would be appropriate - forcing the player to either kill off hunters or get rid of the bounty somehow.

6) NPCs - for a dangerous city like night-city with gun-dealers at every district - don't carry iron. I don't expect most NPCs in this game to cower - I expect them to fight back.

Postal 2 did a great thing, where higher difficulties would mean general NPCs start carrying more and better equipment. Though Postal 2 also had 14 difficulty modes.

7) Flying cars. We see them a few times. . .maybe they are a luxury, but they should still be present.

8) Civilian NPCs should really

9) Faction reputation. Even something like 2003's Freelancer could manage this in its open world. You do missions for people, you shoot people, you interact with NPCs - your reputation with factions goes lower or higher. Maybe you could get missions from faction-specific fixers.

----

This game needs 2 things - proper non-combat NPCs (for what its worth, hostile NPC AI is pretty solid. Just everything leading up to that is garbage) and a proper core gameplay loop. It lacks both ATM.

----

I didn't buy into the hype - all marketing with this much money is going to be spinning lies no matter who is behind it.

But I, at the very least, expected the game to on par or be better than recent Ubisoft Sandboxes. That isn't a high bar to pass.

That is why I'm disappointed. Now we have an open world sandbox - with less interactivity than the typical Ubisoft affair. I don't think there has been a single AAA game to pull that, before now.
Get an updater, button Update Now.
Updater will drop a log file that will say why can't you upgrade. Likely it's some third party driver that need to update.
https://www.microsoft.com/en-us/software-download/windows10