Anakin-Skywalker: RDR2 you can clearly get the feel that in each town you visit there is a rythm, people come in and out of bars, drunks trip and fall, beggers on the street, some are washing their clothes, others tending to the farm. Hell even on the witcher 3 you had a sense that the town's folk had a purpose. Here, it's just bodies going back and fowards
FallenHeroX1: I cannot comment on CP77 because I've not played it and after reading these reviews I may not play it but I have to take exception to FallenHeroX1's comments below:
"RDR2 puts everything else to shame with it's open world. Comparing it Cyberpunk is very unfair. Rockstar has spent decades perfecting a certain style of gameplay. CDPR for as beloved as they are now, they didn't really hit the major leagues until The Witcher 3, and it's funny because the things people are complaining about in this game are exactly the same in the Witcher 3."
I could not disagree more. I seriously think you are confused about what an open world is and what an RPG is. First, RDR2 (aka red Dead Redemption 2) does not even qualify as an RPG. GASP!!! Yeah I hear the indignation already. But sadly, it is NOT an RPG. Like Witcher 3 where you have to play Geralt, in RDR2 you HAVE to play Morgan BUT what you can do with Geralt is wide open. You have multitudes of choices you can make even in the early play of the game that impacts it all the way through to one of 36 possible endings, THIRTY SIX! That is what an RPG is, a game where the decisions your PC makes impacts the game, changes the game's results and make you feel like you have contributed to the story. RDR2 does NONE of that. You are Morgan and later John but you cannot change or impact the story. Even missions are forced upon you and you are not allowed to change how they play out in RDR2, ever. Missions do not allow Morgan to go off script because he could use a better position or drop back to a high point and use a sniper rifle to complete the mission. Nope, you HAVE to go right into the teeth of the bag guys, under heavy fire and the mission fails if you or any of your friends get killed, then restart until you complete the mission EXACTLY how ROckstar wants it completed. I've even stored gun in the gun locker until I've only got my two best pistols, my best shotgun and rifle. The mission starts and suddenly I have an inferior Rifle my horse was not carrying and inferior pistols I also was not carrying because Rockstar decided you would use those weapons, period. That is NOT RPG in even the most remote sense of the word. RDR2 was more like watching a bad cowboy movie over which I had no input UNTIL they temporarily needed someone to engage in shooting people and complete the mission EXACTLY how ROckstar wanted. You get ONE choice for two bad endings overwhich you had zero input.
Secondly, the NPC is RDR2 were just as repetitive as in Witcher 3 and just as meaningless (with rare exceptions). I can't tell you how many times I came into a town, talked to the NPCs (to build up "Honor") and got the same exact canned responses. The conversations start with one of a few greetings,
Morgan: "Hi."
NPC: "hello" ( or another of a few similar responses)
Morgan: "Don't know how this day could get any worse"
NPC: "That's too bad"
Morgan: "Well, all the best to you."
Or after the meaningless greetings Morgan says, "I'm feeling good today"
NPC "Oh." or sometimes, "That's good." or similar wording.
After the greetings Morgan says, "Nice town you have here. The people are ... friendly."
NPC: "Hmph" or "Is that right?"
After the same greetings Morgan says, "You seen any Pinkertons hereabouts?"
NPC; "Nope" or "I wouldn't know."
After the same greetings Morgan says "Seen any bounty hunters around here?'
NPC gives same response as Pinkerton question.
I got sick of hearing Morgan end those conversations with "All the best to you."
The important point you miss here is that those background NPCs are meaningless to the RPG and there is no game where they enrich an RPG. After a while you just ignore them. In an RPG the only NPCs that matter are those that have something to do with a plot, either the main plot or a side plot. Once we get to that understanding, Witcher 3 annihilates RDR2. Witcher 3 is drowning in those types of NPCs, each interaction with same changes by how you treat them. MY choices in how I had Geralt react to those NPCs not only allowed me to craft the outcome but it also allowed me to craft Geralt's character as a reflection of the character i wanted to play. You can't do that with RDR2. The "honor" system they have is patently ridiculous, shallow and contradictory, plus it is capped until after Chapter 6 when ONE choice you make boosts it to the heavens. It is meaningless.
"It's raining it's pouring, Emperor Emhyr is snoring!" Do you realize how many times I heard that in the exact same spot and the dad saying, "Oh you can't say that!" Or whatever. Maybe you don't like The Witcher 3 and that's something you criticized when it released, but don't sit there and act like CDPR is commiting some act of sin with it's npcs. They are on par, or even better than the Witcher 3's. Everything in the Witcher 3's world was on repeat and paled in comparison to GTAV at the time, didn't stop people from loving it and I didn't hear any complaints about it either.
As for the actual world and style on display, it's extraordinary what they have accomplished here. But saying Cyberpunk is shit because it doesn't have the immaculate attention to detail that Rockstar puts in their world is like saying RDR2 is shit because it's very slow paced and meticulous to the point of tedium. You are missing the point and comparing apples to oranges.