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Hello,
Why isn’t there an option to play virtual reality (oculus etc.)? While the game is fully playable only in the first person, so already very compatible for Virtual Reality? Or at least it is optional (DLC) afterwards? Thank you.
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SaxoFr: Hello,
Why isn’t there an option to play virtual reality (oculus etc.)? While the game is fully playable only in the first person, so already very compatible for Virtual Reality? Or at least it is optional (DLC) afterwards? Thank you.
As for VR – technically speaking, it is not terribly difficult to add support for it. We render our graphics in 3D anyway – of course the screen itself is flat, but if someone owns a 3D adapter and a pair of VR glasses, they can enjoy rudimentary VR.

The issue becomes more challenging when we factor in game design. There are substantial changes which must be taken into account when working on a VR-specific product. Our current focus is on the PC and console editions of Cyberpunk, so we’re not moving in that direction right now.

- Adam Kiciński

https://uploadvr.com/cyberpunk-2077-vr-support-not-planned-right-now/
Post edited September 06, 2019 by Cadaver747
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SaxoFr: Hello,
Why isn’t there an option to play virtual reality (oculus etc.)? While the game is fully playable only in the first person, so already very compatible for Virtual Reality? Or at least it is optional (DLC) afterwards? Thank you.
avatar
Cadaver747: As for VR – technically speaking, it is not terribly difficult to add support for it. We render our graphics in 3D anyway – of course the screen itself is flat, but if someone owns a 3D adapter and a pair of VR glasses, they can enjoy rudimentary VR.

The issue becomes more challenging when we factor in game design. There are substantial changes which must be taken into account when working on a VR-specific product. Our current focus is on the PC and console editions of Cyberpunk, so we’re not moving in that direction right now.

- Adam Kiciński

https://uploadvr.com/cyberpunk-2077-vr-support-not-planned-right-now/
Good evening, I think that the VR does not work too well, precisely because the editors are looking at all costs to make us VR games with specificities is said to be specific to the VR mode. This is a mistake! I have a VR headset from the beginning of the VR and what everyone is waiting for is precisely a publisher who just wants to put a simple option "Seen in VR mode" basic on all the headlines it comes out (AAA) and I say option, nothing that would penalize other players (flat screen). Anyway, thank you for your answer, it’s very kind of you.
avatar
SaxoFr: Good evening, I think that the VR does not work too well, precisely because the editors are looking at all costs to make us VR games with specificities is said to be specific to the VR mode. This is a mistake! I have a VR headset from the beginning of the VR and what everyone is waiting for is precisely a publisher who just wants to put a simple option "Seen in VR mode" basic on all the headlines it comes out (AAA) and I say option, nothing that would penalize other players (flat screen). Anyway, thank you for your answer, it’s very kind of you.
Good morning! The whole VR situation is very depressing. Ever since Forte VFX1 Headgear I was expecting what I thought "logical" approach where the headset is actually your head while the body operates via common wsad + mouse combination. But no, they decided that VR headset should take over the mouse look. What the stupid idea it was. Many years after Oculus and HTC brought new headsets only to implement the very same approach. And not only that, the games were ugly because to process good looking game your PC should have been twice as powerful, nVidia SLI mode was no help at all.
The only suitable examples of VR I saw were car driving and plane flying simulators and one demo based on The Vanishing of Ethan Carter (or maybe a different IP) where you can actually move in one way and look in the other.
Maybe in like 10 more years developers will understand that head and body are not the same.
I also heard about huge motion sickness from gamers, thank goodness I've never experienced it in HTC Vive.