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Please CDPR I need the option to walk through these environments. So much detail and love put into these levels I would really like to walk through some of them for full immersion. Also an auto run key would be nice too.
+1
So much YES!
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DefineCamping: Please CDPR I need the option to walk through these environments. So much detail and love put into these levels I would really like to walk through some of them for full immersion. Also an auto run key would be nice too.
Agreed.

But also an option to turn off floating quest markers. People seem to be ignoring this. :(
This is from someone on Nexus, here's how to make a "walk" key:

•open \Cyberpunk 2077\r6\config\inputUserMappings.xml
•find the line <mapping name="LeftY_Axis" type="Axis" >
•at the end of the button list, before </mapping>, introduce the line <button id="IK_Alt" val="0.4" overridableUI="forward"/> so it looks like this
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.4" overridableUI="forward"/>
</mapping>
•replace IK_Alt with whatever you like, and val="0.4" is the speed multiplier

Holding down the button by itself makes you walk very slowly forward; holding it together with W makes you walk (albeit a tiny bit faster than NPCs).

The only problem is that you can't strafe-walk to look around, just walk straight forward.
Agreed!
Agreed.
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aerionop: This is from someone on Nexus, here's how to make a "walk" key:

•open \Cyberpunk 2077\r6\config\inputUserMappings.xml
•find the line <mapping name="LeftY_Axis" type="Axis" >
•at the end of the button list, before </mapping>, introduce the line <button id="IK_Alt" val="0.4" overridableUI="forward"/> so it looks like this
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_Alt" val="0.4" overridableUI="forward"/>
</mapping>
•replace IK_Alt with whatever you like, and val="0.4" is the speed multiplier

Holding down the button by itself makes you walk very slowly forward; holding it together with W makes you walk (albeit a tiny bit faster than NPCs).

The only problem is that you can't strafe-walk to look around, just walk straight forward.
Thanks for this, but I just got the game to run (nearly) flawlessly with the new drivers (knock on wood). Don't really feel like messing with the files and potentially messing something up. Something as simple as this should be an easy qol addition they could put in the next update.
yes we NEED this!
I'm currently playing the game mostly on controller because of that. The game is some much more immersive when you're not half-running all the time. I then switch to mouse+KB when fighting.
It's just so nice to be able to walk and look around you.