Theophiles: Yeah, I actually am. I honestly want people to like this game - I've waited for this thing since 2013, as perhaps maybe you did as well.
So did I, initially. All of those things, concern for CDPR's well-being, examples of Witcher games being janky at the start - yeah, I was saying all of that as well over the thursday and the friday, the first two days of release. A weekend to get more intimate with this broken mess has set me straight.
Theophiles: The point of telling you this was to illustrate that some of us have had extremely positive experiences. So as much as you feel that they don't deserve love, we feel just as strongly that they do. But it turns out that you knew this already seeing that your girlfriend is happy with the game.
Well good for you that you feel that way. But I don't, and telling me how awesome everything is on your end only makes me more frustrated at getting excluded from this fun little club for no adequate reason.
Theophiles: An argument to this would be that they've never made a game this big, for so many platforms at once. I don't think they are trying to obfuscate either, if anything I'll bet the same devs you are hating on are working their butts off over holiday break to fix these issues.
They did try to objuscate it. They didn't allow reviewers to use their own footage and they didn't give out keys for the console version. That's as blatant an obfuscation as it gets and is the most insulting part of the whole thing. They knew that it wasn't ready for prime time yet chose to sell it as a complete product anyway.
Also, what holiday break? Christmas hasn't come yet, and as far as I know, Poland doesn't celebrate Thanksgiving.
Theophiles: Right. Well, while it may be your first impression of Cyberpunk 2077 - this doesn't sound like it's your first impression of CDPRed.
You've even mentioned how they've gone back to fix the stability issues of the Witcher games, what makes you think this is going to be any different?
Witcher 3's Russian localization has a really annoying quirk that a lot (and I mean A LOT, around 40-50%) of the voiced lines are played either too quick or too slow, distorting them. It was in there since day one and while they fixed select cases, the majority of the messed up voice lines remain as such. CDPR was responsible for the technical aspect of the localization, the local firm only did the translation and recording, and the addons didn't have that quirk, which means:
A) CDPR messed it up
B) CDPR has means to fix it, seeing as they did fix a few cases
C) CDPR elected not to do it.
I haven't forgotten about it and haven't forgiven it, but decided to give them another chance with Cyberpunk.
I clearly shouldn't have.
Theophiles: Do you honestly think a AAA game launches these days without getting fixes later?
I played two AAA games this year, both on launch. One of them was DOOM: Eternal. Gorgeous one, runs fine enough on my old thing, did have a few annoying crashes, but I quickly learnt how to sidestep them and it was smooth sailing onwards.
The other was Cyberpunk.
In addition, I also played Serious Sam 4, which, like Cyberpunk, is a premiere example of slavjank. It was a mess technically, badly optimized, some of the features felt very unfinished. Still, it was perfectly playable and I was able to complete it. It has gotten better since, by the way, if you like OG shooters and tons of enemies, do check it out.
Theophiles: This perhaps is the most telling thing you've said, so I'll stop arguing with you. You're pissed, and you want to yell in this forum because it makes you feel better. Fair enough. I won't even say 'I told you so' when they fix the game and you're happy again. Sucks you'll have to wait for it, but hopefully it happens soon because you seem like a big fan that's been scorned. Hang in there, they got you man.
Beats sitting in the corner sulking that stupid CP2077 poster they gave me at the store.