Posted March 19, 2021
32-bit color is fine, as long as you use more than 8 bits per channel (with 8 left over for padding). If you use 10 bits per channel, with 2 bits left over, that's enough to eliminate color banding effects, and indeed has been in use for a while now.
As for Crysis, they optimized that by betting that single-core CPU speeds would continue to increase significantly, which didn't happen. Instead CPUs became multi-core, and it wasn't optimized for that.
As for Crysis, they optimized that by betting that single-core CPU speeds would continue to increase significantly, which didn't happen. Instead CPUs became multi-core, and it wasn't optimized for that.