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Wii Sports Resort has 3 sword minigames which have fun slashing where you swing the Wii remote around with proper motion tracking. If you want a second hand one make sure it's got motion plus controllers.

Having said that does anyone know of modern drivers to get the Wii controllers and the balance board working on a PC?
Exanima will make you think about how to wield a weapon with weird and janky physics based weapon combat.
Has anyone played kingdom come deliverance? How was its fighting system?

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paladin181: Exanima will make you think about how to wield a weapon with weird and janky physics based weapon combat.
It sounds like Die by the Sword gameplay but from an isometric view.

From it's store page.

This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
Post edited September 23, 2019 by Spectre
Thank you for this suggestion.

I will check these games out and see which one meets my desires.

continue the good game!
I recently finished a replay of Dishonored and tried something relevant to this thread. I always play games like Dishonored in a stealth style, which is what they're mainly designed for. However you can play it as a balls-out first-person melee combat game if you want, and after finishing it again I played the first mission that way to try it out. I think it's probably a good example of first-person melee combat. Cool powers, nice animations and visceral kills.

Problem is, I'd still rather play that game stealthily, because it allows it. Which got me thinking about games like Skyrim and how I always opt to play stealthy or magic/archery shooter style if I can. I don't think I'm really a fan of first-person melee, if I always take another route if possible.
Zenoclash games had 1st person melee combat as well.
Dark Messiah of Might & Magic was mentioned here, but after the relatively cool (for the time) first couple of environmental actions like...kicking someone into fire, or kicking someone into spikes, or kicking someone into a pit, it got boring fast
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StingingVelvet: I recently finished a replay of Dishonored and tried something relevant to this thread. I always play games like Dishonored in a stealth style, which is what they're mainly designed for. However you can play it as a balls-out first-person melee combat game if you want, and after finishing it again I played the first mission that way to try it out. I think it's probably a good example of first-person melee combat. Cool powers, nice animations and visceral kills.

Problem is, I'd still rather play that game stealthily, because it allows it. Which got me thinking about games like Skyrim and how I always opt to play stealthy or magic/archery shooter style if I can. I don't think I'm really a fan of first-person melee, if I always take another route if possible.
Unrelated, but I like playing games that allow stealth as stealthy too, and nonlethal if I can, which is what frustrated me about Dishonored. While storywise it is mostly possible to play nonlethal (except everyone keeps going on about your awesome assassination skills), the default layout has stabbing mapped to your main action, and you soon run out of nonlethal upgrade options, and have to pick violent ones just to use the upgrades.
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babark: Unrelated, but I like playing games that allow stealth as stealthy too, and nonlethal if I can, which is what frustrated me about Dishonored. While storywise it is mostly possible to play nonlethal (except everyone keeps going on about your awesome assassination skills), the default layout has stabbing mapped to your main action, and you soon run out of nonlethal upgrade options, and have to pick violent ones just to use the upgrades.
You can play very stealthy and also lethal. That's usually my preferred playstyle in stealth games, a stealthy super assassin. The exception is Thief, where it makes sense to kill very few people.

Still, I do understand what you mean... I've done pacifist ghost runs of all the games and it's definitely deflating to barely use any powers or gadgets and just choke or sleep dart everyone. It's definitely a game designed around lethal stealth, which is probably why I like it so much, but then the story chastises you for killing too many people, which is annoying. They finally took that crap out of the last one.