Posted February 26, 2017
low rated
Witcher 3 as a purchase was the most satisfying one in a long time. The last time I felt that way was buying the PSX with Metal Gear Solid + Final Fantasy VII + Final Fantasy VIII + Resident Evil 2. It brought me that Christmas Kid feeling I had been missing for years. The amount of content, the sheer quality of the majority of it(the uniquely choreographed cutscenes, the intimate contained storylines)... I used to much prefer games with customizeable protags, and beyond that, I much preferred JRPGs. Witcher 3 broke all my expectations and now I am obsessed by it.
One would think that Cyberpunk 2077 can't fail, right? Made by the same studio after all. Just got granted 7m extra development fund from Polish government, and have more people working on in than even Witcher 3.
...This is when the flashbacks of the catastrophic decline of the Final Fantasy series started haunting me.
FF as a series was also seen as something that cannot fail. If you were an RPG fan in general, having 'Final Fantasy' on the label is usually guaranteed purchase.
Squaresoft was hot off the commercial failure of Spirits Within movie, a power struggle happened, and many of the old staff bolted out and went freelance. It affected development of FFXII and literally threw FFXIII off course. Games changed direction mid development and were rushed through, forcing the director to leave supposedly for being ill(this is typical Japanese corporate power play, so oftentimes they were MADE to resign).
FFXIII lost its 'focus' halfway, and since Yoshinari Kitase had no one else to depend on, he looked at the closest one he had, which was Motomu Toriyama. The rest is hitory: game had to be remixed into 2 different games to make sense and maximize profit by recycling the assets. Storyline got so convoluted and gameplay so simplistic. Fans were since jaded with SE and that jadedness has continued to haunt them well until today, with FFXV being only a shadow of its former self.
I'm worried that this will soon befall CDPR.
I'd like to call everyone to think some of this shit over.
1. The fans: we must control out expectations. We shouldn't demand Cyberpunk to just be more than Witcher 3. We should just ask them to give us the best. You guys have to remember that quality and quantity are two different things, and resources are finite.
2. The devs, if they even read this: PLEASE!! LEARN FROM THE HISTORY OF SQUARE ENIX'S TURBULENT FF DEVELOPMENT HISTORY! Especially with their Production Team 1, responsible for mainline FF titles.
a. If you can't find someone within your team good enough to do the job you want him to, GO OUTSIDE AND OUTSOURCE THAT TO SOMEONE WHO IS. Don't repeat the same mistake Yoshinori Kitase did.
b. Establishing your focus and goals early on is important, and everyone on the team should know that. They can provide their own inputs, but never let anything stray from the main direction.
c. If development time has to be extended, then EXTEND IT. You might be pressured by certain external parties to release early and manage the fallout later through marketing, but THAT'S THE WRONG APPROACH. You should utilize your resources for what matters NOW instead of letting shit go south and think about how to deal with it later.
Alas, I am but one man releasing his frustrations with videogame industry today. For many people, Witcher 3 was a Godsend for betraying all the normal shitty practices game companies do nowadays, but the way it has been so far, it's like a black hole that absorbs any sort of honor left from everyone in the industry, studio by studio.
Don't ever get sucked into that black hole, CDPR. Please...
One would think that Cyberpunk 2077 can't fail, right? Made by the same studio after all. Just got granted 7m extra development fund from Polish government, and have more people working on in than even Witcher 3.
...This is when the flashbacks of the catastrophic decline of the Final Fantasy series started haunting me.
FF as a series was also seen as something that cannot fail. If you were an RPG fan in general, having 'Final Fantasy' on the label is usually guaranteed purchase.
Squaresoft was hot off the commercial failure of Spirits Within movie, a power struggle happened, and many of the old staff bolted out and went freelance. It affected development of FFXII and literally threw FFXIII off course. Games changed direction mid development and were rushed through, forcing the director to leave supposedly for being ill(this is typical Japanese corporate power play, so oftentimes they were MADE to resign).
FFXIII lost its 'focus' halfway, and since Yoshinari Kitase had no one else to depend on, he looked at the closest one he had, which was Motomu Toriyama. The rest is hitory: game had to be remixed into 2 different games to make sense and maximize profit by recycling the assets. Storyline got so convoluted and gameplay so simplistic. Fans were since jaded with SE and that jadedness has continued to haunt them well until today, with FFXV being only a shadow of its former self.
I'm worried that this will soon befall CDPR.
I'd like to call everyone to think some of this shit over.
1. The fans: we must control out expectations. We shouldn't demand Cyberpunk to just be more than Witcher 3. We should just ask them to give us the best. You guys have to remember that quality and quantity are two different things, and resources are finite.
2. The devs, if they even read this: PLEASE!! LEARN FROM THE HISTORY OF SQUARE ENIX'S TURBULENT FF DEVELOPMENT HISTORY! Especially with their Production Team 1, responsible for mainline FF titles.
a. If you can't find someone within your team good enough to do the job you want him to, GO OUTSIDE AND OUTSOURCE THAT TO SOMEONE WHO IS. Don't repeat the same mistake Yoshinori Kitase did.
b. Establishing your focus and goals early on is important, and everyone on the team should know that. They can provide their own inputs, but never let anything stray from the main direction.
c. If development time has to be extended, then EXTEND IT. You might be pressured by certain external parties to release early and manage the fallout later through marketing, but THAT'S THE WRONG APPROACH. You should utilize your resources for what matters NOW instead of letting shit go south and think about how to deal with it later.
Alas, I am but one man releasing his frustrations with videogame industry today. For many people, Witcher 3 was a Godsend for betraying all the normal shitty practices game companies do nowadays, but the way it has been so far, it's like a black hole that absorbs any sort of honor left from everyone in the industry, studio by studio.
Don't ever get sucked into that black hole, CDPR. Please...