Doom II (Enhanced)
Technically, I didn't beat it yet. But I've reached the final boss level, and I don't know whether I will still find the motivation to play through that just to say I did it. It looks rather tedious and not very interesting to me. I was more in it for exploring the levels and not so much for the challenge anyway.
First off, I have to say, the newly enhanced plug & play version by Nightdive and Bethesda plays great. For some reason I used to think that the old Doom games should be played with keyboard only, since they were designed for that, so mouse controls seemed like cheating to me. But in the end, who cares. Maybe mouse controls make it a little easier, maybe not. Besides, you can still choose between a wider range of difficulty levels. And in any case, mouse controls make it a lot more fun to play and less strenous for your fingers. So I can definitely recommend this version. It's great that they gave Doom the same treatment as Quake and made it accessible to today's gamers on modern PCs again - and not least of all also gave it away for free to all owners of the classic games. The only thing that they could still have improved upon is to give players more save slots. But it's a minor point, I'm also fine with them keeping it faithful to the original.
As for the game itself, I'm sure everything that can be said there has been said before already. If you've played Doom, Doom II is just more of the same, which suited me fine. The addition of the super shotgun is great, of course, and the few new enemies are a welcome addition, too.
IIRC I had noticed that some people on the net liked the first one better and I always wondered why. But now that've experienced it myself, I think I know why. I really didn't like the level design in some of the later stages. They had me running around a lot, lost on where to go next. For one, there were a lot of buttons activating something somewhere else that you could not see from the position of the button, so you had to err around and guess what changed. Also, I felt the game was not all that consistent in its mechanics. In some later levels, you suddenly had to shoot at specific walls/doors/buttons instead of using the USE button on them like usual, without there being any clues or introduction to this new mechanic. The same wall textures/decorations are sometimes interactive and sometimes not. You can only guess and try, not rely on a system of visual clues. And then the way to the end of the level is sometimes hidden behind fake walls or "secret" areas. But what is "secret" about the area if you are required to pass through it anyway? As far as I remember, secrets in Doom were optional rewards for attentive players, not meant to have every player run around in circles, wondering what they missed.
I had tried to play through Doom II before, a few years back, in the DOS version, with keyboard controls only, and I got stuck or lost interest at some point. I thought it was somehwere in the first half, but as it turns out, I had already reached the levels of the last part that time. I'm not surprised I stopped playing there though, due to what I wrote above. This time, I actually resorted to checking a walkthrough a few times in order to advance - for a fast-paced shooter! -, otherwise I might have given up on it again.
So all in all I had fun with Doom II again, just like with the first game, but some of the levels were not all that well designed IMO and that made the game more frustrating than it had to be.
Post edited December 06, 2024 by Leroux