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Just something I have though about a bit recently; there are some games with stats (what some people would consider RPGs, though my stricter definition of RPG means only some such games qualify), some of which have luck stats, and some of which having high luck is extremely powerful; let's make a list of such games.

Here are some that I can think of:

* Exile 1-3, Avernum 1-3: Get your luck high and it will save you from dying. Get 19 luck, and normally fatal hits have only a 5% chance of actually killing you. You can now have your character fight on the front ranks with no other defenses, and the character has a good chance of coming out alive, or you can have the character walk through lava and survive, r any other source of damage.

* Morrowind: Luck affects nearly everything, including your ability to make stronger Fortify Luck potions, allowing you to boost your luck exponentially. Once your luck is really high, you can never be hit by enemies (and you'll always hit them), you can cast powerful spells without them failing (there's still the Magicka cost to worry about, but that can be solved with another potion or 2), and you become extremely good at non-combat skills. For example, you can get anyone to like you very easily, and merchants will accept arbitrary deals (I'll sell you one Racer Plume (common drop of a common enemy) for all your gold; deal accepted).

So, other games where you can get characters who are this lucky?
Now I want to try a luck focused build in Morrowind :D
Project Zomboid uses luck and so does the remake of Shadow Warrior.
I always felt the idea of luck as a stat (and one that increases during the game) was stupid.
I can go to a gym to train my strength / endurance or a library to read and improve my intelligence. Where do you train your luck?

And in most games it's either pointless or completely over powered.

The only one I can think of off the top of my head though is Fire Emblem where I believe luck is your defence against receiving critical hits (and possibly plays some part on whether you make critical hits, I can't remember).

ADOM has an interesting luck system. Basically you can't see it (bar getting the right potion or scroll which I believe can reveal it alongside a few other activities) and it ranges from Doomed (very bad) to Fate Smiles (very good). Your level of luck can increase or decrease depending on a variety of activities and it affects lots of things throughout the game subtly.
Castlevania: Symphony of the night.

I know if you start a new game with a specific weird name, you'll get 99 luck to start with.
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babark: Now I want to try a luck focused build in Morrowind :D
You'll get to start with up to 50 luck i think, and 1 every level after til you hit level 51. Unless 40's the max, then it's level 61. Takes a long time because you can't get more than 1 point at a time (due to how the leveling works)
Post edited June 01, 2018 by rtcvb32
I was playing F3 and the postman delivered the mail,so I went out to retrieve it and saw $20 on the footpath which I hastily retrieved.So I consider that lucky and always check the footpath when playing F3.
I think Morrowind was one of the few games where Luck had a big impact.

To be honest, Morrowind`s Luck was too much. Luck should be something you can never really tell if it was luck or not. It should not be so high that you`re like a hobbit with a 1000 4 leaf clovers. I`m glad they`ve toned it down.
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Socratatus: I think Morrowind was one of the few games where Luck had a big impact.

To be honest, Morrowind`s Luck was too much. Luck should be something you can never really tell if it was luck or not. It should not be so high that you`re like a hobbit with a 1000 4 leaf clovers. I`m glad they`ve toned it down.
I guess?

I thought Luck was effectively useless. You might get a boost but it felt like 1% bonus to stuff for every 15 luck you had. Have 100 luck and you get a 6% boost... seems overtly weak to me.

Getting a boost to relevant stats was more effective, and a boost directly to skills was better than stats.
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Socratatus: I think Morrowind was one of the few games where Luck had a big impact.

To be honest, Morrowind`s Luck was too much. Luck should be something you can never really tell if it was luck or not. It should not be so high that you`re like a hobbit with a 1000 4 leaf clovers. I`m glad they`ve toned it down.
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rtcvb32: I guess?

I thought Luck was effectively useless. You might get a boost but it felt like 1% bonus to stuff for every 15 luck you had. Have 100 luck and you get a 6% boost... seems overtly weak to me.

Getting a boost to relevant stats was more effective, and a boost directly to skills was better than stats.
The trick is to make Fortify Luck potions.

Drink them, them make some more Fortify Luck potions, which will be more powerful.

Drink *those*, and you can make even more powerful Fortify Luck potions.

Repeat until luck gets as high as desired; just be aware that going above 2 billion can result in integer overflow. (Yes, it is possible to reach that point in a reasonable amount of time, even though the cap for base stats is only 100.)

Also, you can't boost skills with Alchemy, but you *can* boost luck, and Alchemy is the only non-glitch method that can increase something to 5 or more digit levels.

(Note: Doing this can, of course, make the game too easy.)
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rtcvb32: Castlevania: Symphony of the night.

I know if you start a new game with a specific weird name, you'll get 99 luck to start with.
Circle of the Moon also has a luck boosting code, but you need to beat the other extra modes to unlock it. In that mode (Thief Mode), your non-luck stats are reduced, but your Luck stat (which affects the item drop rate) is 16 times normal. Say hello to lots of potions and normally rare equipment. I find that mode to be a lot of fun, and probably the most fun mode to try and collect every item in.
Post edited June 01, 2018 by dtgreene
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dtgreene: The trick is to make Fortify Luck potions.

Drink them, them make some more Fortify Luck potions, which will be more powerful.

Drink *those*, and you can make even more powerful Fortify Luck potions.

Repeat until luck gets as high as desired; just be aware that going above 2 billion can result in integer overflow. (Yes, it is possible to reach that point in a reasonable amount of time, even though the cap for base stats is only 100.)

Also, you can't boost skills with Alchemy, but you *can* boost luck, and Alchemy is the only non-glitch method that can increase something to 5 or more digit levels.

(Note: Doing this can, of course, make the game too easy.)
While that may work, i remember playing and getting a Tribunal a 'Fortify Skill' spell. Then I'd take expensive rings, have them boost 100 to a skill for 2-3 seconds, 3 times (so +300). make several rings of that, then cycle through them and go to the menu and see my skill boosted to something like 6000. Then i could then make say a potion via alchemy, it would last 600 hours and the effect out of this world. Fortify enchant would ensure i could make any enchanted item i wanted. Fortify merchant, i could buy everything in the store in exchange for a wooden spoon...

I never made myself a god with that, but i could have.
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dtgreene: Circle of the Moon also has a luck boosting code, but you need to beat the other extra modes to unlock it. In that mode (Thief Mode), your non-luck stats are reduced, but your Luck stat (which affects the item drop rate) is 16 times normal. Say hello to lots of potions and normally rare equipment. I find that mode to be a lot of fun, and probably the most fun mode to try and collect every item in.
Mhmmm... for weapons i always got 2 of them, one for each hand, since you sometimes got interesting fighting results when you activated both weapons at the same time.

With the duplicator the food card was nice because you just use like 200 of them, and you're throwing chickens and rice bowls and sushi in a pile, then collect it, and you still have your original food card.
Post edited June 01, 2018 by rtcvb32
Unexperienced units in Panzer General which have high attack and somewhat lower defense values heavily depend on luck, especially who shoots first: The first striking unit of a similar battle (e.g. pioneers vs. pioneers, fighters vs. fighters weakens the opposing unit that much that it can't fight back.
In Fallout 1&2, your luck determines your critical hits (obviously), with 1:1 scale with your Luck stat up to 10, so 10 Luck means 10% critical hit chance. The thing is, at level 18 (FO1) or level 24 (FO2), if you also have Perception 8, Agility 8, Small Guns 80%, you can take a perk called Sniper, which multiplies your crit chance by 10 when using ranged weapons, so if you have 10 luck, you will have 100% crit chance, which is just insane.

Also, the Mysterious Stranger perk which just spawns an ally in a leather jacket to aid you in combat, with the chances of happening depending on your luck stat.
In Dark Souls luck is a little of everything, increasing your item drops, your defense and damage as well as curse defense. Of course a luck build is a largely wasted build but there you go.