For me, personally? Mhm.
Lobotomy Corporation might be worthwhile if you can endure masochistic gameplay. The game is basically a SCP management simulator, where you extract the energy of monsters. There is a fair bit of narrative behind that, so I won't go further than that. The motto of the game is "Face the fear, build the future". Your struggles with the game contribute towards a ludo-narrative harmony that meshes both the game and story into a fine fabric.
I think it is in my personal Top 10 among videogames.
Disco Elysium is considered the spiritual successor to Planescape Torment, and is well worth playing. It has plenty of personality, doesn't have a dedicated combat system, while managing to make rollplay contribute to roleplaying in a interesting way. You can't go wrong here.