Posted September 26, 2019
Right up until the early 2000's game developers had to work a lot harder for their money than they do now
Instead of relying onf click n drag scripts or other players, over a servever, to give life to an enemy opponent; develoopers had to write coding for artificial intelligence.
And yes: good coding is easily distinguishable from what we have nowadays in most indie and even big studio games.
So after a fifteen year death to game developers whom also happen to be fluent in C++
Dark Souls comes along and everyone treats it like a break-through in gaming
when all DS did was employ a coder to back the enemies in the game.
Now, any time an enemy in a game is slightly smarter than most enemies in most games the title is assumed to be continuing a trend established by Dark Souls.
Instead of relying onf click n drag scripts or other players, over a servever, to give life to an enemy opponent; develoopers had to write coding for artificial intelligence.
And yes: good coding is easily distinguishable from what we have nowadays in most indie and even big studio games.
So after a fifteen year death to game developers whom also happen to be fluent in C++
Dark Souls comes along and everyone treats it like a break-through in gaming
when all DS did was employ a coder to back the enemies in the game.
Now, any time an enemy in a game is slightly smarter than most enemies in most games the title is assumed to be continuing a trend established by Dark Souls.
Post edited September 26, 2019 by carnival73