hucklebarry: Maybe I missed most of the discussion, but its slowly dawned on me that, thanks to DLC, most AAA games now just assume a "Season Pass". Which means to buy the game at launch, you are gonna fork out $59.99 for the base game and then $29.99 for the season pass.
I know I should have thought smarter, but I just bought Fallout 4 PiP boy edition. At $119.00, I just assumed I owned the whole game. The first thing inside the box was a notice that I should go visit the Fallout page and purchase the season pass.... for another 30 bucks.
This just makes companies like Larian and CDProjectRed stand out above the pack IMHO. When they release massive updates, new content, and new features to owners of the game as part of the original game purchase.
I have a lot of mixed feelings about all of this myself. On the one hand I'd like to see games reasonably priced and any additional future content reasonably priced too, but what "reasonably" means varies greatly from person to person also.
On the other hand, the business side of my brain thinks that if a company charges a certain amount of money for a non-necessity product of some sort (games, entertainment products, hockey pucks, whatever) and enough of a market for that product out there is willing to pay that price because they perceive they get an experience greater than the value the money they're expending to receive it, then there is an argument that the product is worth that as valued by the marketplace as a whole.
Sometimes I think the second option is true for a given game, but am also disappointed by the high price tag even if it is justifiable for what a company put into R&D and what they expect people are willing to pay for the experience. Talk about being torn!
But, ultimately I have a maximum cap on what I will actually spend on any one game, and I almost never buy just-released games for full price because I just don't want to spend that kind of money for a single game. I made an exception for the first time in 8+ years and bought The Witcher 3 pre-release a week before its release both to support the company and because I was particularly excited about it, but also because the new release price was ridiculously low for me compared to any other games I might have been interested in. I got it for around $38 IIRC, which is ridiculous cheap for a brand new game of that epic stature really. I definitely tip my had to CDPR and GOG for that, and I will buy CDPRs games pre-release in similar form in the future as a result.
But yeah, I balk at $60 let alone $70/80/90 or more for a game with or without bonus features and with or without season passes or pewter figurines hand painted by aardvarks in low earth orbit or whatever. Just don't care about that kind of fluff stuff. Instead of getting worked up about it though I just say "not for me at that price" and leave such games on my wishlist for future re-examination. When their prices come down significantly enough and enter my own personal "reasonable zone" then I might buy them, and if their prices don't come down for a while that's ok too because ultimately it means the game must actually be really good to be able to sustain a high price and continue to have market interest to be profitable, so I know when I do get it down the line it'll likely be absolutely amazing. Additionally, the longer I hold out for such titles, usually some hardware upgrades and whatnot happen over time too so by the time I get such a game, my computer is more powerful to play it much higher resolution with more eye candy and performance.
Also, on a few occasions a crazy expensive game has come out and by holding out, I managed to get lucky and win it in a long shot on sites like steamgifts or similar just as a fluke, or received it as an unexpected gift from a friend or community member etc. So in those cases I just got very fortunate luck of the draw so to speak. :)
There is one positive thing to note though, is that there are very very few games out there that can truly keep a high price tag for a prolonged period of time. The Batman series of games are a good example of games that do not keep a high price for very long. :)
Unfortunately, I think Fallout 4 is one of those games that will be able to pull off the high-price thing for a long time as Bethesda's flagships tend to be extremely popular and cult-follower-growing. I'm a member of the cult too, but a cheapo member of the cult so I'm holding off on Fallout 4 for probably a few years as I have all the other Fallout games to play still. In 1/2/3/4 years it'll be on sale bundled with all the DLC etc. for $10 or less likely and I'll finally cave and get it. :)
I definitely feel torn about these games and their pricing though for sure.