Posted November 26, 2019
high rated
So this is not about how it's the ultimate DRM, and about the up- and downsides of streaming games in general.
Also not about Google's price policy.
It's about two others thoughts I had concerning this topic, one a bit scary, the other with a glimmer of hope:
The scary part
As we all know, what Google really deals in is - information about its users and with this information: ads. Collecting information allows them to target ads custom-tailored to the customers. That's why Google grabs bits of information where ever they can - through tracking, web-search, Chrome-id and URL checking, android devices phoning home, their DNS servers... you name it. Where ever Google have their hands in, it's to collect data about every one.
Now Stadia is a Google product. And collecting usage information off gamers is nothing new - Steam does it, Galaxy does it... I guess the other clients do the same. Many game engines try to phone home by default (telemetry... but of course it's also tracking who's playing what and for how long. So it's a given that Google will track the same stuff about Stadia users - what they play, and for how long, and this data will flow into the user profiles they already have to create an even bigger picture.
But, with services like this, there's even more... "opportunities". We don't know if the game version running on Google's Stadia servers is the same as the home PC runs. It could have a few more features - for instance telling Google what the player is looking at, and for how long. And what they do. Stop a bit to admire that sports car? Or that nice set of boobs on that NPC? Are you someone who helps every NPC with their troubles, or do you just love to go on a killing spree?
I think the way we are playing tells a lot about us. With a bit of machine-learning an observing AI might tell if you're playing while being very tired, or even drunk. How often do you do that? At what times?
And of course special Stadia versions of games might include features to inject ads directly into the game - dynamically reacting to how you play. I wouldn't be surprised to see a billboard with some energy drink after you missed that shot for the sixth time at 2:00 AM...
Knowing that "big brother Google" is watching how you play - would you really play the same way? Sometimes trying sick and crazy stuff? Visiting the Passiflora more often than required for quests?
The glimmer of hope
If I read correctly Stadia servers are running Linux with Vulcan. Now I don't know how the Stadia games are really implemented to run - but are those native Linux versions? If so it might actually help to bring AAA gaming to Linux since once a Linux version is made anyway for Stadia, why not simply bring it to the shelves for the traditional customer (looking at you, Cyberpunk)? If the games are emulated it would at least mean that running those games in Wine or Proton at home should also be easy to accomplish.
Thoughts?
Also not about Google's price policy.
It's about two others thoughts I had concerning this topic, one a bit scary, the other with a glimmer of hope:
The scary part
As we all know, what Google really deals in is - information about its users and with this information: ads. Collecting information allows them to target ads custom-tailored to the customers. That's why Google grabs bits of information where ever they can - through tracking, web-search, Chrome-id and URL checking, android devices phoning home, their DNS servers... you name it. Where ever Google have their hands in, it's to collect data about every one.
Now Stadia is a Google product. And collecting usage information off gamers is nothing new - Steam does it, Galaxy does it... I guess the other clients do the same. Many game engines try to phone home by default (telemetry... but of course it's also tracking who's playing what and for how long. So it's a given that Google will track the same stuff about Stadia users - what they play, and for how long, and this data will flow into the user profiles they already have to create an even bigger picture.
But, with services like this, there's even more... "opportunities". We don't know if the game version running on Google's Stadia servers is the same as the home PC runs. It could have a few more features - for instance telling Google what the player is looking at, and for how long. And what they do. Stop a bit to admire that sports car? Or that nice set of boobs on that NPC? Are you someone who helps every NPC with their troubles, or do you just love to go on a killing spree?
I think the way we are playing tells a lot about us. With a bit of machine-learning an observing AI might tell if you're playing while being very tired, or even drunk. How often do you do that? At what times?
And of course special Stadia versions of games might include features to inject ads directly into the game - dynamically reacting to how you play. I wouldn't be surprised to see a billboard with some energy drink after you missed that shot for the sixth time at 2:00 AM...
Knowing that "big brother Google" is watching how you play - would you really play the same way? Sometimes trying sick and crazy stuff? Visiting the Passiflora more often than required for quests?
The glimmer of hope
If I read correctly Stadia servers are running Linux with Vulcan. Now I don't know how the Stadia games are really implemented to run - but are those native Linux versions? If so it might actually help to bring AAA gaming to Linux since once a Linux version is made anyway for Stadia, why not simply bring it to the shelves for the traditional customer (looking at you, Cyberpunk)? If the games are emulated it would at least mean that running those games in Wine or Proton at home should also be easy to accomplish.
Thoughts?