It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
maxleod: I already own Dark Forces but I'll gladly take he code so that I can have DF2 if still availabe :)
avatar
Shmacky-McNuts: Tell ya what. Take the code, and I'll post in the ninja section whatever you don't take. Cool?
Sure, works for me :) Thank you!
Nice, been waiting for this for a while. I like Dark Forces a lot, so it's nice not needing to use Dosbox to play it anymore. Even better, it supports mods.
avatar
fronzelneekburm: Sweet! I've never finished Dark Forces, I guess I found something to do over the holidays. I hope one of these days someone will reverse engineer Jedi Knight/Mysteries. While they kinda work out of the box, they're pretty fidgety.
It might be worth mentioning that the creator of TFE has mentioned potentially implementing Jedi Knight after Outlaws before, though that doesn't amount to a confirmation of course.
Yer welcome max, enjoy your day! =D
avatar
Suicide_Angel: Nice, been waiting for this for a while. I like Dark Forces a lot, so it's nice not needing to use Dosbox to play it anymore. Even better, it supports mods.
avatar
fronzelneekburm: Sweet! I've never finished Dark Forces, I guess I found something to do over the holidays. I hope one of these days someone will reverse engineer Jedi Knight/Mysteries. While they kinda work out of the box, they're pretty fidgety.
avatar
Suicide_Angel: It might be worth mentioning that the creator of TFE has mentioned potentially implementing Jedi Knight after Outlaws before, though that doesn't amount to a confirmation of course.
This is interesting, since the folks using Android have been able to play Jedi Knight 2 and the Academy for like 6 years. If I recall correctly a guy even dumped the android engine onto Google Play back then too. No idea if its still there though. Not piracy mind yall, it was a wrapper to play the game you already owned.
Post edited December 20, 2022 by Shmacky-McNuts
avatar
Shmacky-McNuts: This is interesting, since the folks using Android have been able to play Jedi Knight 2 and the Academy for like 6 years. If I recall correctly a guy even dumped the android engine onto Google Play back then too. No idea if its still there though. Not piracy mind yall, it was a wrapper to play the game you already owned.
I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.
avatar
Suicide_Angel: I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.
^this

Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.

Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.

Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.
Post edited December 20, 2022 by neumi5694
...
Post edited December 21, 2022 by servobeupstry
avatar
Shmacky-McNuts: Tell ya what. Take the code, and I'll post in the ninja section whatever you don't take. Cool?
avatar
servobeupstry: Hey guys, could I take DF1 please?
Sorry bud, the codes have been taken already.

¯\_(ツ)_/¯
...
Post edited January 03, 2023 by servobeupstry
avatar
Suicide_Angel: I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.
avatar
neumi5694: ^this

Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.

Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.

Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.
I miss the days of LucasArts really pushing forward the gaming technology.