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Just a quick question - since the "privacy" settings were introduced, I noticed that none of my games, even the ones I knew were updated, show the blue "updated" notification in "My Collection."

KC:D recently updated - no indication. Dead in Vinland (just downloaded the new patch) updated - no notification. The only ones I have are what I remember being active back when "privacy" settings were put in place.

Has anybody else experienced the same issue, and/or knows of any workaround? I like to keep my download archive up to date, but don't have much time to keep monitoring all the games in my collection.
This question / problem has been solved by mike_cesaraimage
Actually the blue update dot shows only occasionally, definitely has nothing to do with your privacy settings.

To keep an eye on the latest updates feel free to follow
The "what did just update?" thread
and/or Yepoleb's GOG Database
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mike_cesara: Actually the blue update dot shows only occasionally, definitely has nothing to do with your privacy settings.
Great...
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mike_cesara: To keep an eye on the latest updates feel free to follow
The "what did just update?" thread
and/or Yepoleb's GOG Database
That's what I would like to avoid. I mean, prior to the "privacy" settings the notifications were working well.

I'm pretty upset how GOG is, seemingly purposefully, trying to force its users to accept invasion of privacy from too many damn sources.

Case in point - got locked out of my account (again) for two days of the sale because "CAPTCHA" for some reason. I do business with GOG, not Google, and have no intention to accept being data-mined as part of the contract.

Ditto for the "free" game - allow Google to data-mine you, or no game for you.

Damnit. Anyway, thanks for the heads-up, was hoping there was some tweak or whatnot to get the My Collection notifications work at full privacy setting.

Reason I didn't bother with GOG support - still waiting for them to implement a solution to avoid CAPTCHA-account locks after years of being told "we'll forward this to development team."

That, and the third party scripts that are parcel to filing a support ticket >.<
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Lukaszmik: (..)
As much as I hate captcha it does actually work. I did test it and definitely can be annoying as hell and at the same time helps keeping your account a bit safer. Sure, there are other solutions than captcha, but everything is work in progress ; )
CAPTCHA may work to prevent abuse, but it definitely doesn't work correctly for plenty of users. I've never been able to get CAPTCHA to let me pass. On a good day, it'll appear to work, right up until I hit submit, at which point I get some useless "Internal server error" from Google and then asked to start over. I went round and round with GOG support about this. They're adamant that their implementation is perfect as-is, no need to change anything.

As a result, I haven't been able to redeem any codes because they locked the redemption page behind a CAPTCHA. Since I can't use codes anyway, teaser sales that offer a code in exchange for spending a certain amount are worthless to me, because I won't be able to use the time-limited code even if I "earn" it by spending enough.
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mike_cesara: As much as I hate captcha it does actually work. I did test it and definitely can be annoying as hell and at the same time helps keeping your account a bit safer. Sure, there are other solutions than captcha, but everything is work in progress ; )
Works to do what? Lock me out of my account?

I sent a support request through e-mail after all (if you use support@gog.com you don't have to deal with that crappy ZenDesk page). The response makes it clear GOG is disinterested in addressing this issue. The lockout is caused by 3 login attempts (which is strange because I do remember my password and they are always successful) in 24 hours. The only time it occurs is when I have a reason to log in myself, so it's not somebody else trying to brute-force access or anything.

Two-step authorization is enabled, but any mention of it results in the "we don't have any alternative to CAPTCHA even if we do have a perfectly valid alternative." They don't want to use two-step authorization to re-activate an account that is accessed for years from the same IP sub-range. Not sure why the fuck have two-step in the first place.

Bottom line - be a Google's bitch or GOG will purposefully restrict too frequent access to your account. How the fuck is that even legal? I do not recall any condition in the contract terms that demanded data-mining as part of the basic account access.
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advowson: As a result, I haven't been able to redeem any codes because they locked the redemption page behind a CAPTCHA.
For me the problem is that I don't want to deal with Google, perior. I'm not buying from Google. I don't want to feed them.

The stupid "free" game code is tied to specific account. Yet there is no "add it to my library" option. You have to go through something tied to the largest data-miner instead.

Why?