Posted May 25, 2018
Statements by both the developers and the Australian Classification Board:
Developers:
"To our Australian fans, we share your frustration," a studio spokesperson wrote. "We will work with the ACB on the classification. If the government maintains its stance, we will make sure that you can get a refund, and we will work directly with affected Kickstarter backers to figure something out. We would appreciate if you give us a little bit of time to appeal the decision before making a call."
It continued: "We Happy Few is set in a dystopian society, and the first scene consists of the player character redacting material that could cause offense to 'society at large', as part of his job as a government 'archivist'. It’s a society that is forcing its citizens to take Joy, and the whole point of the game is to reject this programming and fight back. In this context, our game’s overarching social commentary is no different than Aldous Huxley’s Brave New World, or Terry Gilliam's Brazil."
Australian Classification Board:
Gameplay consists of exploring the fictional English town of Wellington Wells in first-person as three separate playable characters, where non-playing characters consume the government-mandated, fictional drug “Joy” in the form of pills, which include side-effects such as euphoria and memory loss. When the player consumes Joy, surreal, psychedelic sequences including butterflies and brightly-coloured street-scapes appear. In keeping with the fantasy setting, character models and environments are brightly-coloured and stylised.
Players have the option to conform with NPCs and take Joy pills when exploring the Village or Parade District areas of the game. If a player has not taken Joy, NPCs become hostile towards the player if they perform behaviours including running, jumping and staring. An NPC character called the Doctor can detect when the player has not taken Joy and will subsequently raise an alarm. A player that takes Joy can reduce gameplay difficulty, therefore receiving an incentive by progressing through the game quickly. Although there are alternative methods to complete the game, gameplay requires the player to take Joy to progress.
In one sequence, an NPC is viewed on the ground, convulsing owing to a reaction from taking a Joy pill, which has subsequently turned bad. After several NPCs encourage her to take Joy and she refuses, fearing that it will have an adverse effect, they beat her with steel pots and a shovel, until she is implicitly killed. In another sequence, the player is seen in first-person view, entering a telephone box that contains three large pill dispensers, each holding a different flavoured Joy pill. The player consumes a Joy pill and a swarm of brightly-coloured butterflies appear as well as rainbows and coloured pathways on the ground, improving speed and visibility for the player.
In the Board’s opinion, the game’s drug-use mechanic making game progression less difficult constitutes an incentive or reward for drug-use and therefore, the game exceeds the R 18+ classification that states, “drug use related to incentives and rewards is not permitted”.
Therefore, the game warrants being Refused Classification.
Source: https://www.pcgamer.com/we-happy-few-studio-addresses-the-games-ban-in-australia/
Developers:
"To our Australian fans, we share your frustration," a studio spokesperson wrote. "We will work with the ACB on the classification. If the government maintains its stance, we will make sure that you can get a refund, and we will work directly with affected Kickstarter backers to figure something out. We would appreciate if you give us a little bit of time to appeal the decision before making a call."
It continued: "We Happy Few is set in a dystopian society, and the first scene consists of the player character redacting material that could cause offense to 'society at large', as part of his job as a government 'archivist'. It’s a society that is forcing its citizens to take Joy, and the whole point of the game is to reject this programming and fight back. In this context, our game’s overarching social commentary is no different than Aldous Huxley’s Brave New World, or Terry Gilliam's Brazil."
Gameplay consists of exploring the fictional English town of Wellington Wells in first-person as three separate playable characters, where non-playing characters consume the government-mandated, fictional drug “Joy” in the form of pills, which include side-effects such as euphoria and memory loss. When the player consumes Joy, surreal, psychedelic sequences including butterflies and brightly-coloured street-scapes appear. In keeping with the fantasy setting, character models and environments are brightly-coloured and stylised.
Players have the option to conform with NPCs and take Joy pills when exploring the Village or Parade District areas of the game. If a player has not taken Joy, NPCs become hostile towards the player if they perform behaviours including running, jumping and staring. An NPC character called the Doctor can detect when the player has not taken Joy and will subsequently raise an alarm. A player that takes Joy can reduce gameplay difficulty, therefore receiving an incentive by progressing through the game quickly. Although there are alternative methods to complete the game, gameplay requires the player to take Joy to progress.
In one sequence, an NPC is viewed on the ground, convulsing owing to a reaction from taking a Joy pill, which has subsequently turned bad. After several NPCs encourage her to take Joy and she refuses, fearing that it will have an adverse effect, they beat her with steel pots and a shovel, until she is implicitly killed. In another sequence, the player is seen in first-person view, entering a telephone box that contains three large pill dispensers, each holding a different flavoured Joy pill. The player consumes a Joy pill and a swarm of brightly-coloured butterflies appear as well as rainbows and coloured pathways on the ground, improving speed and visibility for the player.
In the Board’s opinion, the game’s drug-use mechanic making game progression less difficult constitutes an incentive or reward for drug-use and therefore, the game exceeds the R 18+ classification that states, “drug use related to incentives and rewards is not permitted”.
Therefore, the game warrants being Refused Classification.