Posted February 02, 2017
I try to finish every game but don't always make it. I also tend to play 2-3 games at the same time which are of different styles or genres. For example I alternated gameplay sessions between STALKER and Divine Divinity, because sometimes I get tired of shooting things and just want to whack stuff with a sword, or visa versa. I takes a little longer that way but it helps keep me from getting burnt out on any one particular game. The only downside is when I do hit a sticking point in one of the games it's easier to simply focus on the other and move on to other games when it's finished.
For example, I have yet to finish Far Cry 1 because I have been stuck on the same section since last summer. Every time I fire it up I die 10 times without reaching the next checkpoint, then quit for a little bit. At first I would take a few days break from it, then a few weeks and now I'm at the point where I haven't started up the game since November. In my mind I'm still saying I need to finish it, but every time I look at the shortcut on my desktop I figure "Why bother, I'll just die a lot." I have completed 6 or 7 other games since I started playing Far Cry last year.
On the other side of the spectrum I have games that give me no trouble at all from a difficulty perspective, but I quickly lose interest and it becomes a chore forcing myself to keep playing. Sometimes I try to simply rush through the story and get it over with, this isn't always easy though because some stories keep going and going. I have escaped the prison, fought my way through the goblin city, saved the princess, killed the kings brother who was secretly working for the main villain, found the secret map to the Big Bad's hidden lair and am ready for the final boss fight. But wait, in order to open the hidden gate I must collect all 7 sacred plot coupons and join them together at the top of Mount Opposite-End-of-the-Game-World.
Dragon Age Origins was this way for me. The game just alternated between long slogs of terrible combat and long winded expositional dialogue. There were times when I would sit and play for over an hour and spent the whole time having a conversation. Dungeon raids took 5 times longer than necessary because every 3-4 groups of trash mobs my inventory would be full and I'd have to travel back to town so I could sell stuff. I eventually added a storage mod which helped a lot. I forced myself to finish that game, but Sweet Christmas did that ending take forever! First it's "Get a good night's sleep because the final battle begins in the morning" which means talk to everyone and their brother to gather info which may or may not be important but could effect how the ultimate battle ends. The next day you go into battle, which is just seemingly endless waves of easily dispatched minions for a while. Finally you get to the boss battle but first you need the obligatory "In case one of us doesn't make it, I want to thank you for all you did for me" speech from each individual member of your party. Gee thanks useless character I don't remember picking up and have never used once during the entire game, I'm glad sitting at camp for the past 60 hours of gameplay meant so much to you. After a long and drawn out boss battle you finally finish the game, with more long winded speeches and conversations with your party members about what they will do with their lives now that the game is over. I was never so happy to finish a game in my life. And thanks to the magic of DLC there is also Dragon Age Awakenings which takes place after the events of Origins and let's me continue the adventure. Yeah right!
I have yet to finish Beyond Divinity, as the gameplay is horrid and the main quest has come to a grinding halt. Apparently I need to do a bunch of side quests before the next stage of the main quest becomes available. And I really don't care about any of the side quests available. I'm not really sure how far I am into completing the game but I also don't care enough to bother looking at a walkthrough.
I have yet to finish 8-Bit armies but because it's not heavily reliant on story I have just pop into it for a few missions from time to time. Similar to how I play games like Unreal Tournament or Worms World Party which don't really have an ending.
For example, I have yet to finish Far Cry 1 because I have been stuck on the same section since last summer. Every time I fire it up I die 10 times without reaching the next checkpoint, then quit for a little bit. At first I would take a few days break from it, then a few weeks and now I'm at the point where I haven't started up the game since November. In my mind I'm still saying I need to finish it, but every time I look at the shortcut on my desktop I figure "Why bother, I'll just die a lot." I have completed 6 or 7 other games since I started playing Far Cry last year.
On the other side of the spectrum I have games that give me no trouble at all from a difficulty perspective, but I quickly lose interest and it becomes a chore forcing myself to keep playing. Sometimes I try to simply rush through the story and get it over with, this isn't always easy though because some stories keep going and going. I have escaped the prison, fought my way through the goblin city, saved the princess, killed the kings brother who was secretly working for the main villain, found the secret map to the Big Bad's hidden lair and am ready for the final boss fight. But wait, in order to open the hidden gate I must collect all 7 sacred plot coupons and join them together at the top of Mount Opposite-End-of-the-Game-World.
Dragon Age Origins was this way for me. The game just alternated between long slogs of terrible combat and long winded expositional dialogue. There were times when I would sit and play for over an hour and spent the whole time having a conversation. Dungeon raids took 5 times longer than necessary because every 3-4 groups of trash mobs my inventory would be full and I'd have to travel back to town so I could sell stuff. I eventually added a storage mod which helped a lot. I forced myself to finish that game, but Sweet Christmas did that ending take forever! First it's "Get a good night's sleep because the final battle begins in the morning" which means talk to everyone and their brother to gather info which may or may not be important but could effect how the ultimate battle ends. The next day you go into battle, which is just seemingly endless waves of easily dispatched minions for a while. Finally you get to the boss battle but first you need the obligatory "In case one of us doesn't make it, I want to thank you for all you did for me" speech from each individual member of your party. Gee thanks useless character I don't remember picking up and have never used once during the entire game, I'm glad sitting at camp for the past 60 hours of gameplay meant so much to you. After a long and drawn out boss battle you finally finish the game, with more long winded speeches and conversations with your party members about what they will do with their lives now that the game is over. I was never so happy to finish a game in my life. And thanks to the magic of DLC there is also Dragon Age Awakenings which takes place after the events of Origins and let's me continue the adventure. Yeah right!
I have yet to finish Beyond Divinity, as the gameplay is horrid and the main quest has come to a grinding halt. Apparently I need to do a bunch of side quests before the next stage of the main quest becomes available. And I really don't care about any of the side quests available. I'm not really sure how far I am into completing the game but I also don't care enough to bother looking at a walkthrough.
I have yet to finish 8-Bit armies but because it's not heavily reliant on story I have just pop into it for a few missions from time to time. Similar to how I play games like Unreal Tournament or Worms World Party which don't really have an ending.