HiPhish: Simple stuff is great, my favourite games ever are simple, but they are games where you are in control. I was saying that in reference to recommendations like Broken Age, which is a "game" where you just click stuff to make the story go forward (like most point & click adventures). It's like having to spin a wheel to make the story move forward, you're not playing the game, the game is playing you.
In Plants VS Zombies you are actually
doing something. In my recommendations I only filtered out the games that are either too violent or too much driven by statistics.
awalterj: I generally agree with your recommendations but OP has a 7-year old kid so I'm not sure Rollercoaster Tycoon, Stronghold Crusader is the right thing... of course it's difficult to make any recommendations, as I said every kid is different.
But I doubt normal kids at that age would enjoy those two games, unless they have high-functioning Asperger's or something along those lines.
Instead of Stronghold, I'd recommend Advance Wars. It's super easy to learn, cartoony and perfect for all ages. As for managerial stuff like the Tycoon and Sim series, that's probably better for kids aged 9 and older - in general.
My best friend lets his 6 year-old daughter play Atari 2600, that's perfect because the low pixel graphics are simple and the gameplay is just as simple but in a good way (Boulder Dash etc)
I agree with you, and I think it's hard for people without kids to accurately gauge what a typical 7-year-old really is capable of -- and as you say every kid is different. That, and there may also be a high percentage of autism spectrum individuals on GOG, which while I am somewhat joking, is actually probably not entirely without warrant.
I was contemplating making a similar topic, but actually gear it more towards parents of GOG. I probably will start/maintain a thread eventually, but in the meantime this is pretty good for getting some interesting recommendations. I think it's also great to get input from non-parents, although I do think that actual parents tend to have a better grasp of age range capabilities and interests.
When I select games for my kids to play, I am pretty conscious about it in terms of what sorts of things they can learn or experience from them. One of the main goals I have in game selection for my kids is to encourage multilingualism and to instill a love of reading in the non-dominant language. At 7 years old, it can be pretty rough for a kid just learning to read to deal with complex sentence structures and vocabulary, particularly in a second language, so I usually play these games together with my kids so I can help teach and guide them through it. Kids at this age also just love to spend time with their parents, and can tell when their parents are genuinely enthusiastic about things they are doing together with them. Foremost, choose a game that YOU will enjoy and then share that joy with your child -- you get to spend time with your kid doing something that you both love and also help your child learn something.
At the moment, I am playing FTL with my 6-year-old. I didn't think he would be interested at first, but it has really captivated his imagination and I am using the text parts to teach him new vocabulary and practice reading/pronouncing some of the easier words. It is also an excellent game for teaching some life lessons on decision making, logic, probability, and morality. When your kid asks you why you blew up a pirate ship begging for mercy because you *need* the extra scrap, it also forces *you* to learn something as well.
Classic console games have also been fun for my kids at this age, but I often find that I usually need to introduce the game to them at this age (6-7) a little before they can really run with it on their own. I found that my kids tend to not yet have great hand-eye coordination yet, so while some of the old NES classics like Legend of Zelda, Super Mario Bros., and Mega Man are pretty great -- having an emulator with some tool assists like rewind can help them develop their dexterity while allowing them to advance in the game. From my own memory, it wasn't until I hit maybe 9-10 that I had the coordination required to really beat these games on my own, so I think this is not atypical or being too coddling. Rewind is nice since it allows the child to practice the same isolated skill over and over -- so they actually do learn how to do it properly the next time it comes up and they can rely less and less on rewind as they progress.
I haven't delved too much into recent computer games actually designed for kids 6-7 years old, so I have a strong interest in this thread and associated topics. I think it's right at this age that keyboard/mouse interface becomes feasible to properly use, and I want to get my kids comfortable with desktop computers. I remember when I was this age Apple IIe edutainment games like PAWS Microtype typing tutor, Number Munchers, Where in the World Is Carmen Sandiego, and Oregon Trail were all well-designed and made it fun to learn. I'd love to track down these titles, but I feel like there must be some new stuff that can do it even better than they did before. So far I have seen some great suggestions, and looking forward to seeing some more!