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StingingVelvet: I turn other stuff off way before I lower resolution or AA.
Sacrificing AA often isn't necessary for new releases. Modern methods like FXAA provide basic AA with a very low performance hit and many new games have one or more of these built in or one can be forced with a wrapper DLL.
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oldschool: Before I started using a LCD high resolution monitor my eyesight was aces, 6 years later I'm wearing reading glasses. Sorry, I don't believe in coincidences. I've read somewhere that (most) computer users don't blink as much as they should while gaming. It might be older age, it might not. Only time and research will tell.
That's a logical fallacy. How old are you now? In case you're 30+ I think you're wrong. If you're younger than 20 it might hold some truth but then I would think it's because of your genes.

I just read this and it may look like I might mean that if you're 30 you're wrong no matter what and I only wanted to mention I don't mean that at all. :P

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Arkose: Sacrificing AA often isn't necessary for new releases. Modern methods like FXAA provide basic AA with a very low performance hit and many new games have one or more of these built in or one can be forced with a wrapper DLL.
True but FXAA has a blur effect that isn't too nice, at least if you don't think like blue effect like DOF or motion blur. I prefer SMAA but still, they aren't as effect as SuperSampling or even MultiSampling. I agree though that it's a good trade-off to use one of the more modern techniques (FXAA, SMAA, MLAA) instead of SS or MS in case one needs to balance performance and image quality.
Post edited July 10, 2013 by Nirth
Resolution buddies!
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Arkose: You're forgetting tesselation. Many recent releases already support this and it will be standard for all next-generation games. With tesselation the actual game model can be blocky and the video card then increases the model detail.
In current state tesselation is more of a marketing gimmick: when someone mentions DX11 the first thing popping up is tesselation. Benchmarks use it heavily - true, games - not so much and the performance hit is too big. Someday it may become the most basic feature but we are not there yet.
Post edited July 10, 2013 by BlackDawn
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Arkose: Sacrificing AA often isn't necessary for new releases. Modern methods like FXAA provide basic AA with a very low performance hit and many new games have one or more of these built in or one can be forced with a wrapper DLL.
Yeah, it depends on the game how well that works for me. Far Cry 3 for example I thought FXAA was mostly useless and I had to turn down shadows and processing effects and enable MSAA. For a lot of other games though FXAA works wonders.