Posted July 10, 2013
Arkose
sunglasses at night
Arkose Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From New Zealand
Nirth
GFN / VR / Switch!
Nirth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Other
Posted July 10, 2013
oldschool: Before I started using a LCD high resolution monitor my eyesight was aces, 6 years later I'm wearing reading glasses. Sorry, I don't believe in coincidences. I've read somewhere that (most) computer users don't blink as much as they should while gaming. It might be older age, it might not. Only time and research will tell.
That's a logical fallacy. How old are you now? In case you're 30+ I think you're wrong. If you're younger than 20 it might hold some truth but then I would think it's because of your genes. I just read this and it may look like I might mean that if you're 30 you're wrong no matter what and I only wanted to mention I don't mean that at all. :P
True but FXAA has a blur effect that isn't too nice, at least if you don't think like blue effect like DOF or motion blur. I prefer SMAA but still, they aren't as effect as SuperSampling or even MultiSampling. I agree though that it's a good trade-off to use one of the more modern techniques (FXAA, SMAA, MLAA) instead of SS or MS in case one needs to balance performance and image quality.
Post edited July 10, 2013 by Nirth
Gazoinks
Is an AI
Gazoinks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From United States
Posted July 10, 2013
BlackDawn
[_][_][_]
BlackDawn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Canada
Posted July 10, 2013
In current state tesselation is more of a marketing gimmick: when someone mentions DX11 the first thing popping up is tesselation. Benchmarks use it heavily - true, games - not so much and the performance hit is too big. Someday it may become the most basic feature but we are not there yet.
Post edited July 10, 2013 by BlackDawn
StingingVelvet
Devil's Advocate
StingingVelvet Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted July 10, 2013
Yeah, it depends on the game how well that works for me. Far Cry 3 for example I thought FXAA was mostly useless and I had to turn down shadows and processing effects and enable MSAA. For a lot of other games though FXAA works wonders.