jhAtgog: This would bring up an interesting question:
You state "Galaxy2 is DRM" and "DRM cannot be implemented open source , thus "Galaxy cannot be implemented open source", am I correct?
Neeranel: Okay, let me fix what I said: they won't open source if they are the kind of people who also implement DRMs. The mentality behind DRMs in games is incompatible with the open source mentality.
And just like they *could* not implement DLCs, they *could* open source everything, they just won't.
I agree, they most probably won't open the source of Galaxy and I suspect that it is a mentality issue (and development culture problem on their side). The sad thing is that G2 probably would have profited a lot from a development community, especially when looking at their current release-cycles and their more than obvious quality problems.
You might have noticed that I avoided the term DRM, that is because I strongly doubt that DRM, although being the source of many many problems, is really the cause for G2 being closed source.
I would even go further and say that there is probably not even a real worked out "master plan" on GOGs side (e.g. I have NEVER seen a roadmap for future development of G2, something that would be most interesting for probably a lot of users). Looking at how they handle the development and release of their client(s), Hanlon's razor comes to mind.
I mean have a look at this
thread for example: They broke the tag-system and pissed of anybody who put work in it. The first post is from June 2019 - 2019 for god's sake. To make things even more ridiculous, there is a response from GOG about a month (sic!) later stating:
"Currently tags from GOG.com are not imported. It's further down the roadmap, but not planned for the closest ones. Apologies."
"further down the roadmap" - and that is all there is. The tags are still broken 2 years later, people are still pissed and the mysterious roadmap remains mysterious.
And this is only one of the shining examples of GOGs well structured development process.
So I very very very much doubt that these people are really able to develop a solid, strong DRM system. I guess it's probably a little bit "further down the roadmap to nowhere" ;)