Posted February 11, 2017
low rated
I'm looking for a massive overhaul that rewrites all of the classes and balancing from the ground up in line with more modern mechanics. Particular requirements:
Beginning levels are un-fun and downright moronic, taking way too much time because everyone's missing 2/3 of their attacks. Greatly decrease chance to miss, or even make everything hit by default and missing being reserved for specific blocking, parrying, or debuffs.
Make multiclassing and hybrid characters much more viable. There are way too many ineffective combinations; other builds only take a few levels in a class to grab free feats.
Decrease dependence on resting and consumables, make everything dynamic and regenerating. Winning a fight should be about player skill and proper use of mechanics instead of attrition and RNG.
Make non-casters actually fun to use. More special attacks on par with modern MMORPGs. Improved scaling.
Remove "save or die" mechanics, limit stuns. Add diminishing returns.
Beginning levels are un-fun and downright moronic, taking way too much time because everyone's missing 2/3 of their attacks. Greatly decrease chance to miss, or even make everything hit by default and missing being reserved for specific blocking, parrying, or debuffs.
Make multiclassing and hybrid characters much more viable. There are way too many ineffective combinations; other builds only take a few levels in a class to grab free feats.
Decrease dependence on resting and consumables, make everything dynamic and regenerating. Winning a fight should be about player skill and proper use of mechanics instead of attrition and RNG.
Make non-casters actually fun to use. More special attacks on par with modern MMORPGs. Improved scaling.
Remove "save or die" mechanics, limit stuns. Add diminishing returns.
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