Taro94: This is because Diamond Edition was released in 2005, I believe, and the latter 3 premium modules were released between 2005 and 2008. Another, more complete edition of the game could have been released after that, but never was. What's more, these modules are in a state o legal limbo, so GOG probably had troubles including them as extras with purchase of the Diamond Edition here.
Which is a shame, because this way most people who play NWN don't even know that there is some official content they missed.
Tarhiel: So that´s why...
Interesting that they were still creating new modules, even so many years after release of the game AND NWN2 being released (which seems to be more compliant with 3.5 rules).
From those original, that you described, I would be interested only in Wyvern Crown of Cormyr - please, tell me that at least this story is finished....
And what about those recommended modules you mentioned? Can you tell me about them, please?
Sorry, my bad - I said the latter premium modules were released between 2005-2008, whereas I meant 2005-2006. I think the last of them, Wyvern Crown of Cormyr, was released about the time NWN2 showed up, not sure if slightly before or slightly after its premiere.
The good news is that the latter three modules are all finished stories, including Wyvern Crown of Cormyr. :)
They're longer, too. Quite ironically, the premium modules included in the Diamond Edition are pretty clearly inferior to the ones that most people don't even know about.
Regarding Wyvern Crown of Cormyr specifically, I said that its story is "enjoyable, but not fantastic". To expand on this, I'd like to say that WCoC's story is actually very good for the most part, but unfortunately its ending is rushed and somewhat anticlimatic. It's still a complete story, that's for sure, but DLA (developers behind Wyvern Crown of Cormyr) could have finished it off in a better way.
Nevertheless, that's still my favorite premium module. :) Make sure to keep several save files, though, because I once found myself stuck due to some bug and if it wasn't for an older save file I had, I would probably be unable to carry on. Don't know if this bug is frequent or not, but better be safe than sorry. Melee classes fit WCoC better than casters thematically, but I don't think there'd be any problem playing a wizard or a druid. I like playing WCoC as a paladin, because this gives me access to the Summon Mount feat, so I don't have to buy a horse. :P
Now, regarding unofficial modules, I can't recommend the "Prophet" campaign enough. It's a 40-hour long adventure made out of four modules. Many people who played it compared its quality to Planescape Torment. Its storyline is original, it's multiplayer-compatible if that's of any value to you (but fully playable solo as well) and the ending is mindblowing. It is, however, very linear - there are few side quests, but I think that helps you focus on the story. Another possible "issue" is that it's mainly designed for good-aligned characters, so you wouldn't get a lot of evil choices to make if that's your cup of tea. It is, however, the best story-driven RPG I've played.
Other suggestions:
-Honor among Thieves - for rogues only, made by the guy behind the "Prophet' campaign and set in the same world
-Cave of Songs - another module made by the same guy, it's only a few hours long, but it's still very good
-Almraiven - for wizards or sorcerers only, haven't yet played it but heard it's truly marvelous (it's actually the first part of a trilogy)
-Swordflight - a campaign still in the making, the first three chapters are released and playable at the moment, it's known for both its high quality and its high difficulty
And even more ideas:
-A Hunt Through The Dark (a campaign for drows only)
-Aielund Saga (VERY lengthy, but very good)
-Snow Hunt (a module for one evening)
-Elegia Eternum (high quality, even features voice-acting)
I could go on and on, because there is a whole sea of great content for NWN. It would take years to play through everything of quality. ;)