Posted June 07, 2011
I'm in the early stages of my second playthrough, and I've just spent enough talents to unlock the three paths. For my first playthrough, I chose the Swordsmanship path mostly because I wanted to end up with something similar to the group-style of TW1 (so the "Whirl" talent). Now that I'm much more comfortable with TW2's fighting system, I want to try a different path, and the Alchemy one looks pretty interesting. Any tips or big drawbacks? I know from my first playthrough that potion timers run during dialog or cutscenes, which means I'll either have to skip or do some battles without potions. Also, how do you activate the abilities that are described as only active while poisoned?