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I like the level. It fits into the story well, and CDPR did not make the same mistake that Bioware made with the Fade in the DA universe (great potential, missed opportunity). The gameplay changes as Geralt takes on the role of various other characters, the level is visually interesting without being blurry, and the linearity helps it to move forward quickly instead of dragging on too long. It makes the processor sweat, and I wouldn't want the whole game to be that way, but it's good for what it is.
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kyogen: I like the level. It fits into the story well, and CDPR did not make the same mistake that Bioware made with the Fade in the DA universe (great potential, missed opportunity). The gameplay changes as Geralt takes on the role of various other characters, the level is visually interesting without being blurry, and the linearity helps it to move forward quickly instead of dragging on too long. It makes the processor sweat, and I wouldn't want the whole game to be that way, but it's good for what it is.
Well said... :)
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kyogen: I like the level. It fits into the story well, and CDPR did not make the same mistake that Bioware made with the Fade in the DA universe (great potential, missed opportunity). The gameplay changes as Geralt takes on the role of various other characters, the level is visually interesting without being blurry, and the linearity helps it to move forward quickly instead of dragging on too long. It makes the processor sweat, and I wouldn't want the whole game to be that way, but it's good for what it is.
I will say they definitively had the help of a professional writer to do at least Iorverth part (can't comment on Roche). It sure feels like reading.
I loved the setting and premise though I suppose it could have been better design-wise