Posted June 04, 2011
Hello all GMC presents you with a new small mod, hope you all like. This mod focuses on the mage path, and tries to make it as useful as possible, but more of a cheat mod this is a mage balance mod, since the withcer will suffer in his swordsman ship. though this is only version 1 and more there is to come, please rad the README.
Here is the Download Link: DOWNLOAD HERE
here is the read me, just in case.
------------------------
How to Install ?
------------------------
very easy, just unpack it into the witcher main folder.
when asked if should replace, click Yes to all.
More detail--place the CookedPC folder in the main install
folder.
------------------------
Who Made this ?
------------------------
This Mod was made by Mv.c9 -- from gamemodscore.org
where the mods home will be, more updates and details
will be posted there.
------------------------
What does it do ?
------------------------
This mod focuses on increasing the geralt Maagical Abilities
while at the same time decresing his abilities with sword
he will have more powerful signs, a higher vigor regeneration
but also blocks less damage and does less damage.
BUT this is not all, if geralts magical powers incrase that
doesnt mean other mages wont benefit as well, hence why I also
boosted their power, they will have fireballs that will reach
geralt from a longer distance and have a more powerful magical
shield so this is not really a cheat mod, but more of an
Advanced Mage abilities mod, hence why the name of the mod is
Ultra Mage Mod.
This mod also adds Mutagens at specific signs enhancing skills
for instance a sign enhancing aard, igni will have a mutagen,
while the enhanced axxi and Ques wont, instead the Venting
will have a mutagen slot.
remember this mod is to make geralt as a mage useful. Magic
is no longer a simple tool that is combined, but more of an
intrument used to battle. this will also allow you to leave
the concept of using swords and use other secondary weapon
such as helberd and axes.
------------------------
More detail ?
------------------------
Why more detail on exactly how much is not given and only
rough values as how much ? well . . . I thought giving
people numbers will only be a turn off, and I rather
have them explore it themselves. it would be more fun.
Remember GMC policy is based on secrecy and user satisfaction,
so as long as there is thrill in mystery, we tend to give you
the satisfaction.
I will of course give you a rough idea of what you should be
expecting from the mod.
---- GERALT ----
-- Igni --
1. Damage Increase
2. Higher Chance to Burn Enemies
3. Higher duration of Enemies Burning
4. Distance for a successful hit is now 5 times higher
5. hit damage is now Doubled
6. Max reachable distance is now doubled
7. Enhanced Igni now gives a mutagen slot
-- Ard --
1. Higher chance of Knocking down
2. Higher Speed of reaching the enemies
3. Sign radius doubled
4. Sign distance doubled
5. Enhanced Aard now gives a mutagen slot
-- Yrden --
1. Yrden take longer time to disperse if not triggered
2. Yrden now inflicts minimal damage like its predecessor in withcer 1
-- Axxi --
1. casting speed is now increased
2. max distance is now doubled
-- Quen --
1. Quen is now more power
2. The original duration is doubled
-- Heliotrop --
1. The Sign now stays longer
---- OTHER NPC ----
1. More powerful Fire Attack
2. More Range
3. More radius
------------------------
Whats Next ?
------------------------
This mod will be part of a bigger mod that is going to focus on Mage path,
and changing the effects and looks of the signs and perhaps more effect
on the deeper levels. like enabling geralt to use staffs and etc . . .
I also plan to change a few skills entirely, with their icons, but i need
some serious feed back first before i attempt something as time consuming
as skill overhaul. a poll might be posted at GMC to decide on that.
Any Problems on the mod ? you can contact me on GMC or GoG. My username is
Mv.c9 in most boards and forums I join it.
------------------------
Final Words ?
------------------------
GameModsCore(GMC) is not just a modding community, is also a powerful
group of modders that make ONLY HQ mods that usually end up overhauling
most of the game rules.
Feel free to join us, and if you are interested maybe you can help us release
the next big thing for The Witcher 2. exampls to measure our level of work
can be seen for VTM:Bloodlines -- a complete rebalance -- more info on:
http://www.moddb.com/mods/bloodlines-antitribu
and
http://gamemodscore.org/forum.php
More will come soon, so stay tuned, and per rule GMC mods can be found only
on GMC. Also we (GMC Modders) do take requests for mods:
http://gamemodscore.org/forumdisplay.php/89-the-Witcher-2-Mod-Requests
so if you need something, just post a thread and we will try to make it
for you.
Here is the Download Link: DOWNLOAD HERE
here is the read me, just in case.
------------------------
How to Install ?
------------------------
very easy, just unpack it into the witcher main folder.
when asked if should replace, click Yes to all.
More detail--place the CookedPC folder in the main install
folder.
------------------------
Who Made this ?
------------------------
This Mod was made by Mv.c9 -- from gamemodscore.org
where the mods home will be, more updates and details
will be posted there.
------------------------
What does it do ?
------------------------
This mod focuses on increasing the geralt Maagical Abilities
while at the same time decresing his abilities with sword
he will have more powerful signs, a higher vigor regeneration
but also blocks less damage and does less damage.
BUT this is not all, if geralts magical powers incrase that
doesnt mean other mages wont benefit as well, hence why I also
boosted their power, they will have fireballs that will reach
geralt from a longer distance and have a more powerful magical
shield so this is not really a cheat mod, but more of an
Advanced Mage abilities mod, hence why the name of the mod is
Ultra Mage Mod.
This mod also adds Mutagens at specific signs enhancing skills
for instance a sign enhancing aard, igni will have a mutagen,
while the enhanced axxi and Ques wont, instead the Venting
will have a mutagen slot.
remember this mod is to make geralt as a mage useful. Magic
is no longer a simple tool that is combined, but more of an
intrument used to battle. this will also allow you to leave
the concept of using swords and use other secondary weapon
such as helberd and axes.
------------------------
More detail ?
------------------------
Why more detail on exactly how much is not given and only
rough values as how much ? well . . . I thought giving
people numbers will only be a turn off, and I rather
have them explore it themselves. it would be more fun.
Remember GMC policy is based on secrecy and user satisfaction,
so as long as there is thrill in mystery, we tend to give you
the satisfaction.
I will of course give you a rough idea of what you should be
expecting from the mod.
---- GERALT ----
-- Igni --
1. Damage Increase
2. Higher Chance to Burn Enemies
3. Higher duration of Enemies Burning
4. Distance for a successful hit is now 5 times higher
5. hit damage is now Doubled
6. Max reachable distance is now doubled
7. Enhanced Igni now gives a mutagen slot
-- Ard --
1. Higher chance of Knocking down
2. Higher Speed of reaching the enemies
3. Sign radius doubled
4. Sign distance doubled
5. Enhanced Aard now gives a mutagen slot
-- Yrden --
1. Yrden take longer time to disperse if not triggered
2. Yrden now inflicts minimal damage like its predecessor in withcer 1
-- Axxi --
1. casting speed is now increased
2. max distance is now doubled
-- Quen --
1. Quen is now more power
2. The original duration is doubled
-- Heliotrop --
1. The Sign now stays longer
---- OTHER NPC ----
1. More powerful Fire Attack
2. More Range
3. More radius
------------------------
Whats Next ?
------------------------
This mod will be part of a bigger mod that is going to focus on Mage path,
and changing the effects and looks of the signs and perhaps more effect
on the deeper levels. like enabling geralt to use staffs and etc . . .
I also plan to change a few skills entirely, with their icons, but i need
some serious feed back first before i attempt something as time consuming
as skill overhaul. a poll might be posted at GMC to decide on that.
Any Problems on the mod ? you can contact me on GMC or GoG. My username is
Mv.c9 in most boards and forums I join it.
------------------------
Final Words ?
------------------------
GameModsCore(GMC) is not just a modding community, is also a powerful
group of modders that make ONLY HQ mods that usually end up overhauling
most of the game rules.
Feel free to join us, and if you are interested maybe you can help us release
the next big thing for The Witcher 2. exampls to measure our level of work
can be seen for VTM:Bloodlines -- a complete rebalance -- more info on:
http://www.moddb.com/mods/bloodlines-antitribu
and
http://gamemodscore.org/forum.php
More will come soon, so stay tuned, and per rule GMC mods can be found only
on GMC. Also we (GMC Modders) do take requests for mods:
http://gamemodscore.org/forumdisplay.php/89-the-Witcher-2-Mod-Requests
so if you need something, just post a thread and we will try to make it
for you.