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Hi people,

I've been trying to get the maximum quality of the game and max fps at the same time. Mi PC is not like others with 3 SLI just 1 580 GTX and 4.0 GHz overclocked i980 and I'm happy with the result that I've found with all in ultra.

Settings:

1) NVIDIA Control Panel for maximum performance with all the optimizations. I've tried all settings to maximum quality and IMHO I prefer the quality of maximum performance, the only setting that have an important difference is AF 16X.

2) User.ini with this settings:

[Engine]
CustomRenderingSettings=1
PerformancePlatform=3

[Graphics]
Brightness=0.923077 (1 brakes some intense daylight spots, I prefer with a little less)
Gamma=2 (with my monitor the game is very dark, not natural for me at daylight)

[MouseInput]
KeyboardCooldownSpeed=0.1
MouseDampX=7000
MouseDampY=7000
MouseSensitivityX=0.1
MouseSensitivityY=0.0625
MouseSmoothness=1 (I prefer maximum smoothness moving the camera)
SensitivityX=0.5
SensitivityY=0.5
Smoothness=0 (IMPORTANT change in smoothness)
UseMouseDamp=false

[Rendering]
AllowAntialias=0 (always 0 is you use US because no difference in quality, 1 when no US)
AllowBloom=0 (I prefer without always)
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1 (important difference in realism with it but 15 less fps in my case)
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=0 (for me always off, is like adding cartoon style to the game when US is off)
AllowVignette=1
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=1.0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.0
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=400
TextureTimeBudget=10
UberSampling=2
VSync=0 (I'm using D3DOverrider for secure Triple Buffering and V-Sync always on, but I think works the same if you use 1 and don't use D3DOverrider)

[Viewport]
Height=1200
Width=1600

result = 20fps min 30fps normal 45fps interior (I'm ok with 30 fps but not with less)

So now my suggestions is:

1) Option 1:
AllowAntialias=0
AllowBloom=0
AllowSharpen=0
AllowSSAO=0 <----- this change
UberSampling=2

result= 30fps min 45 normal 60fps interior

2) Option 2:
AllowAntialias=1 <----- this change
AllowBloom=0
AllowSharpen=0
AllowSSAO=1
UberSampling=0 <----- this change

In NVIDIA Control Panel: AF 16X

result: always 60fps

Here are some screenshoots:

1) With First settings above (US on)
2) With US and without SSAO
3) Without US and with 16X AF and Sharpen
4) Without US and with 16X AF

As you can see if you compare them in your computer the difference between with or without US on is not too much. Less detailed and a bit more aliasing but for me is enough. IMHO I prefer the effect without US because in real life you don't see all things sharpen like that at that distance, but I would like to increase antialiasing effect with US off and I can't force it with the CP.
Attachments:
Post edited June 09, 2011 by Tetsu369